damn... maybe you should learn some more about computers before you start mapping...
you have to "upload" the file "on the internet" not on your local computer.. we don't have acces to that.
and did you placed in:
info_player_counterterrorist & info_player_terrorist
instead of...
dunno which mp game your playing if you got cstrike place in some
info_player_counterterrorist & info_player_terrorist
with hl2 dm add some:
info_player_rebel & info_player_combine
thats whats wrong here if I got that message
okey I checked it and this is what turns out with me when I tried it
nothing wrong... btw like the new color of her clothes ;)
check out if anyone else got these problems aswell elsewise I wouldn't change it if I were you
Hmm i never decompiled and recompiled other than css characters...
but I do see texture corruption when I decompiled some of the hl2 characters, but i never recompiled them since I did not want to make use of them.
Textures can be anoying as hell if your not known how they work (like overlaying...
hmm wait did you tried to decompile 1 of the models of css/hl2 and take the rig out of there and tried ? I always use those since the xsi version gave me errors :o
$jointconstrain is a parameter of the $collisionjoints QC command. It is used to set the limit of a named bone's movement relative...
wasn't making a point of it ^^, just liked to say that :D
and to n1ck:
succes with getting people, I'm not capable of helping you cause i got all my own ideas that wonder around and that i'm working on.
It's damn hard getting people,.. Tip: make some sjit which people can see and think "hey...
hmm I had these kind of errors when I just started modeling for hl2...
I thought it had something to do with the model not with the qc...
I'm also using this values for the IkChain so thats not the problem
the way i export the models is with "Optimize Chains and Compensate" & "Remove Top-Level...
I agree with that...
although I'm not that much on this forum I do know him a little, thereby I agree with this.
And with that kind of attitude and judgements on people who just criticize your plans wont do you any good with recruiting new people...
and btw don't mess with the developers...
thought this was the 1 where you should check the "Remove top-level bone of the Character Rig"
although if this is your model (not animations or others) you should check that 1
lol crash!
jk put in as much as you like :)
like Vegeta897 said you will randomly spawn in these spawn points.
so if you like to have 2 spawnpoints go ahead, or 32 your choice where they may spawn ^^