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  1. $niper

    Half-Life 2 will not feature MRM Technology

    Perhaps not as bad as Vice City, but there will be visual popping in-game.
  2. $niper

    Half-Life 2 will not feature MRM Technology

    Valve is not going to be using the technology they licensed from INTEL for Team Fortress 2 in Half-Life 2. Instead of using INTEL's dynamic LOD based architecture, Valve is going to be going with a traditional STATIC LOD system. Problems which arise from STATIC LOD are: - Visual...
  3. $niper

    Sp Orrrr Mp

    Singleplayer or Multiplayer.... tough decision... I vote for none of the above. I'd rather play both at the same time, if you get what I'm saying. :dork:
  4. $niper

    WHERE does it say AI was toned down?

    No, but it sounds like unfinished AI to me. AI that wasn't ready to be shown off at the time, or it would have been.
  5. $niper

    WHERE does it say AI was toned down?

    As far as I believe, the AI for Half-Life 2 wasn't finished for E3. Instead of showing off some really dumb AI doing stupid things, Valve instead turned off some functions for it. Essentially most of the AI, (but not all) became poles stuck in the ground. E.g. the combine grunts not moving...
  6. $niper

    WHERE does it say AI was toned down?

    Actually that was an assumption I made. Take it with a grain of salt.
  7. $niper

    WHERE does it say AI was toned down?

    No, I think you're dense.
  8. $niper

    WHERE does it say AI was toned down?

    DEMO = DEMONSTRATION FYI :eek:
  9. $niper

    Disappearing Wood

    You can set the delay for how long fragments/gibs stay on the ground in modifications for Half-Life 1, but it's only faded out for performance reasons. Same goes for Half-Life 2. But yeah, it'd be nice if certain things would stay around forever.
  10. $niper

    WoW. the lil things make is SO much better...

    If you pushed secondary fire on the Glock in Half-Life 1, it'd fire rapidly.
  11. $niper

    Info received from Valve ONLY - NO questions/discussion

    I like to tinker with Half-Life's AI in Sven Co-op... I'm quite fond of optimizing it and adding new enhancements so that it can kick some ass more effectively. I was just a little bit curious about a few things concerning the AI in Half-Life 2. Question 1 - Can some types of creatures...
  12. $niper

    characters breatheing in HL2

    Gee they looked like they were breathing to me. How would you animate it? :dork:
  13. $niper

    characters breatheing in HL2

    Crap, come on. That was a feature in Half-Life 1 for god sakes. :dozey:
  14. $niper

    AMD or INTEL

    You're so incredibly wrong it's not even funny. The AMD processor would be "better" in your example, because of a few things. If an AMD CPU running at 2ghz can come close to matching an Intel CPU running at 3ghz, the AMD CPU is better because it is obviously more optimized than Intel's...
  15. $niper

    AMD or INTEL

    Well, not exactly another "batch." Both companies have new chips under development... We'll just have to wait and see.
  16. $niper

    AMD or INTEL

    You'll just have to wait for AMD's next round of processors, and they'll be kicking some ass again.
  17. $niper

    AMD or INTEL

    I'm straight AMD from now on. Intels are expensive. It's amazing that a 3200+ clocked at 2ghz can almost beat a Pentium4 clocked 1ghz faster. :thumbs:
  18. $niper

    would hl2 work with my machine?

    This is the first time I've seen someone ask this type of question and NOT list an uber high-end machine. :dork:
  19. $niper

    Operation Everlasting Shadow

    Oh my god, it's the evil Sniper! AGAIN! :x
  20. $niper

    Operation Everlasting Shadow

    Oh my god, it's the evil Sniper!
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