My issue with people who say "Sven Co-op sucks" is that the average person that says that has played version 1.3 and didn't bother to try the latest version. It's really annoying when you have a bad reputation because of other people in the past.
I don't recall saying we have a "huge growing...
I think he's offended because Valve went to great lengths to shoot the wood in the same spot that it breaks.. giving the illusion that "where you shoot is where it breaks."
I'm a little disappointed too, but it's not really that bad.
It may be possible for a modification to set constraint...
I apologize that it doesn't have reet realistic sh0ttys and b3wm cannons from Counter-Strike, or swat team models.
Anyhow, Sven Co-op for Half-Life 2 is much different than Sven Co-op for Half-Life. You need not concern yourself about worrying that it's going to suck as much as Sven Co-op for...
Yes, you're right. I'm going to have to say Dice Software is a bad company. They make expansion packs to cash in, and slump on support for their modification community. If they had any brains they'd realize modifications bring in the cash. I assume they don't own any copies of Half-Life. :devil:
I'm not sure what you mean by "horribly done."
A lot of people have tried Sven Co-op and have enjoyed themselves. We have a growing community and we provide support as needed.
Perhaps you're talking about the early versions of Sven Co-op, and not the current.
"I have a 9700 Pro, I think I'm going to need a faster video card for Half-Life 2!!! 0mg kekeke h@x"
Something tells me people don't know anything about what they bought. When you have a high end card, and you say something like that, you look pretty stupid.
Meh.
Back to the topic: I'm...
I have to disagree with you there, completely.
Half-Life 1's maximum map size can't accommodate land/air/water vehicles. You have to also account for world geometry. Maps aren't just going to be flat planes. You need to create a believable world, and that takes space.