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  1. brisck1

    DM_Depot RC2Preview(Big update-56k warning)

    PC Gamer listed it in the top 5? :O
  2. brisck1

    DM_Depot RC2Preview(Big update-56k warning)

    8-16 or more (When valve unlock player limits)
  3. brisck1

    DM_Depot RC2Preview(Big update-56k warning)

    *phew* thats all!
  4. brisck1

    DM_Depot RC2Preview(Big update-56k warning)

    Well since RC1 I awaited patiently for any signs of the competition results and the deadline came and went and as did the notification date and when it became obvious I wasn't in the finals I decided to go back and work on my map and take my time to make it more like my original vision. My...
  5. brisck1

    Day of Defeat: Source Approaching Beta

    The first screen-shot doesnt look so great, still, should make a change from CS
  6. brisck1

    changing player models is bullcrap

    well if you find DM so 'boring' why bother doing it at all? im sure all of the other players on the 'few' servers you messed up were not chuckling If you had half a brain you'd know that server admins do not have the ablity to just remove the headcrab or other objects from maps to stop morons...
  7. brisck1

    changing player models is bullcrap

    You are an idiot!
  8. brisck1

    Half-Life 2: Deathmatch, SDK, Source Engine Updates Available

    Cool, I cant wait to implement this into the next update to DM_Depot!
  9. brisck1

    New DM Update Released.

    how about some screenies for those of us who are at work and cant play it until tonight? ;)
  10. brisck1

    The Somme Valley Update

    These are renders though, I'd love to see some in-game stuff"
  11. brisck1

    Crisis 51 Update

    I dont know what I hate more, GI model renders or bland uninteresting screenshots of highly unfinished levels. Im sure they are making a fantastic mod, but why would you want to sell yourself on these crappy shots?
  12. brisck1

    Mini map: dm_watercove

    good work clarky, using realt world refrences to your maps is what makes it truely believable and realistic. Just make sure you make it fun at the same time though.
  13. brisck1

    Light coming through window --> Shadow effect

    I wonder if it is done through lightmaps or whether they built a mockup window behind the glass which would be used to cast shadows but can't be seen at render time.
  14. brisck1

    Mat_wireframe 1 or 2 most accurate?

    Ive been doing some optimisation tests recently and am a little concerned when I check my brushes are occuding in wireframe mode 1, its seems to show that the brushes are being drawn throughout the level all at once. by this I mean that if I look through a wall in a building I can see all the...
  15. brisck1

    Mini map: dm_watercove

    looks great! what are the FPS like?
  16. brisck1

    ambient_generic or env_soundscape ?

    in your ambient_generic properties>flags tab, make sure "play everywhere" option is turned off!
  17. brisck1

    Have server admins lost their minds?

    DM_DepotRC1 (latest version) is currently in rotation on the PCZone servers and runs pretty smooth with 16 players on my machine. I do sympathise with you not being able to find updated versions of maps though. I dont know how many time i've seen Dm_depot beta1&2 being played (old...
  18. brisck1

    Source Engine Update Released

    still no news on the competition either
  19. brisck1

    Texturing... ( i dont like UVW's )

    That app is only good up to a point. To be honest UV mapping isnt that scary unless your mesh is a mess or you havent read any tutorials on unwrapping and texturing your uv's. There are hundreds of tuts out there. Can you post a wireframe of your model?
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