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  1. derby

    mapping in 3dsmax

    vis culling has nothing to do with the bsp algorithm the bsp alogeithm merely states which order polygons are to be drawn in visibilty culling wether from precalulated data (a la quake 1) or on the fly is seperated from this process and can be implemented in a umber of different ways, some...
  2. derby

    why cant i play my map?

    it was posted to the wrong forum/website anyway
  3. derby

    mapping in 3dsmax

    ****ed in open spaces very technical from what i've seen sources seems to do well in open spaces
  4. derby

    Amount of models in the new maps?

    No, for the squilynth time Maya, 3ds max etc, are not a good alternative to creating brush based (world) geometry in hammer. Read this post: http://www.halflife2.net/forums/showthread.php?s=&postid=85815#post85815
  5. derby

    mapping in 3dsmax

    Do you have any insight into the problem? As far as I can see, the BSP approach is a great way of determining drawing order at runtime that overcomes many of the problems associated with other approaches, such as the painter's algorithm. If you have any useful information about why BSP...
  6. derby

    Where IS the new editor

    Hundreds of topics? That's just becasue we're alll excited about Half-life2. You should check out the modelling & editing forums, where there are are 5 times as many posts as there are here. Hell, you should check out the general discussion forum, there are about 60 times as many posts as...
  7. derby

    What will you make?

    making a helix in worldcraft sounds pretty painful to me...
  8. derby

    how to make a map working?

    You may find better reponses at the counter-map forums: http://countermap.counter-strike.net/cgi-bin/ubb/Ultimate.cgi This forum is for dicussing (future) mapping for Half-Life 2. It is not a newbie CS map forum.
  9. derby

    why cant i play my map?

    You may find better reponses at the counter-map forums: http://countermap.counter-strike.net/cgi-bin/ubb/Ultimate.cgi This forum is for dicussing (future) mapping for Half-Life 2. It is not a newbie CS map forum.
  10. derby

    what song you have on

    ack! stone and valved ray both listen to slipknot PS. I wish my band featured 5 clowns 6 guitarists and 19 drummers
  11. derby

    What will you make?

    hmm nice to see so many capital letter in the same place. i guess a lot of people will be modelling their homes, it's a good place to start and to learn the technology as the reference is [I]very[\I] close to hand...
  12. derby

    Where IS the new editor

    Yep, you'd be hard pressed to find tutorials for an editor that no-one outside Valve has had access to. People who are talking like they've already used it probably read the technical FAQ at the Valve collective, old url = valve-erc.com There's lots of useful info and I'm able to make...
  13. derby

    New Proto type plane.

    You mean a Lockheed SR-71 and I don't think it's one of those. It looks very similar though.
  14. derby

    omg

    When did stephen hawking give up physics and start making techno music?
  15. derby

    Special HL2 pre-order deal

    Err, you're not still getting pocket money are you? I think those of us with jobs can scrape together 20 odd quid
  16. derby

    Half-Life 2 Benchmark Tool Coming Soon

    No it wont! I'll load it up and it'll say "Get a new computer!"
  17. derby

    Amount of models in the new maps?

    Yeah, modelling is probably not that hard, for fairly simple things. It's just another piece of software to install/learn. In hl1 you could make a simple breakable object (such as a tv) with 1 brush. It seems in HL2 it would be a model.
  18. derby

    mapping in 3dsmax

    I am well aware of the fact that HL1 .bsp files are polygon based, but it's not as simple as just changing the compile tools. BSP stands for binary space partition. That is each polygon is stored in a large binary tree where the left subtree contains all the polygons on one side of a diving...
  19. derby

    Warthog Reference Pics Needed

    d'AAR that be a good postin'
  20. derby

    Amount of models in the new maps?

    the physics engine works with rigid bodies, anything that deforms like the matress (in a ragdoll manor) would have to be a model and have it's joints defined.
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