Read this:
http://webster.fhs-hagenberg.ac.at/staff/haller/mmp6_2003/uebung03/Modeling%20for%20Half-Life.doc
It's in the HL SDK and it explains EVERYTHING that is HL modeling related
Thanks:cheers:
Actually, It's ~6-8 hours' work.
The hardest thing will be to import the hands, I still can't find a max -> .3ds/.xsi/etc converter :- ( (all the models in the HL SDK are in .max and .smd) I'll try to get advantage of Milkshape somehow...
Also, the USP match model in one...
Ok, I'm starting my mp7 project. I already downloaded the example pics, but I'll need a texture artist to do the textures (not now, but when I'm done with the geometry).
BTW shouldn't this be in the modelling forum?
Hey there
I will join you if you don't mind:- )
First, I had a perfect USP Match shoot sound ripped from the e3 vid a month ago, but somehow it got deleted. But nm I can do it again.
Second, I'll need this USP model in a format that is supported by XSI 3.0 (i have a 3ds importer too, so...