I agree on the fact that a puzzle game is a puzzle game, we can't expect it to be as long as New Vegas or Mass Effect or Dragon Age. My only problem is with the price. In my humble opinion, the game should be cheaper: somewhere between a small indie game and a big triple A production. 20 Euros...
You can set up a lot of different scenarios. It's very flexible and accurate in simulating mass and gravity. I have yet to reach its full potential, but I'm having a lot of fun, and it's very good for creating amazing screenshots.
The problem with procedurally generated assets is that, well, everything looks the same. At first I was excited by planet landing in Frontier. I was like "Omg, thousands of planets on which I can land!". But you soon realize that it's a great illusion. In a week or two you know that you will not...
Planet landing is good as long as it is functional to the gameplay and not a mere "look at that beautiful landscape" gimmick. Different bases and cities should be built on dozens of planets. Not an easy task, but I'd like it to be done.
I'd like an X MMO to be a different game because, as we all know, SP and MP are totally different gaming experiences. See Old Republic and KOTOR.
X games are hard and complex to master, so they are sort of niche games. A simplification is needed, in my opinion, but the risk of turning X into...
Also, I missed the usual calm, moody, ambient music from previous trailers. Maybe they want to advertise a faster, more adrenalinic gameplay. It's fine for me, as long as they don't drop that sense of gently drifting in space.