Dead-Inside #6... i think thats a door,
anyway the map looks great just needs some detailed toughups. the first pic, that house is really white and square. maybe curve that wall next to the stairs and add a window frame. use decals to add rust, durt, chipped bricks, leaves, signs, etc...
get into this habit:
whenever you are going to make a new wall select the nodraw texture before creating it and then apply the directed textures to on the sides that players will see.
read my post....
heres what mine looks like:
EDIT:looks better in game and i guess i could lower the brightness of the 'light' enitity but you get the point
Learn like the rest of us...
http://www.valve-erc.com/srcsdk/
www DOT hl2world DOT com/wiki/index.php/Category:MappingTutorials <-- (this forum blocks this url, replace DOT with .)
http://www.snarkpit.com/editing.php?page=tutorials
..search as long as you can before posting here, AND...
i think he wants a more focused light spot.
just change the light radius to something alot smaller. Then it will realy look like a trouble-light.
you might want to add a 'light' prop but very low in brightness and away from teh prop so the prop is actually visible, and not hidden in the dark..
just do like the rest of use. look around.... maybe props_c17 maybe props_interiors maybe props_something_else. Just look for it. Its there i assure you.
no, if you use the func_door tied to the door model there you can choose from like 13 skins and choose 'Hardware Type' which is a push bar or handle. then in game which ever hardware type your choose, that model will load automatically in teh right place on the door model.
in Hammer click Map or View or something up there next to File and click Go To Brush or something and look at these 2 numbers:
Brush 4435: bounds out of range
Brush 4447: bounds out of range
see if theres anything weird about them. You might benifit if you look at them with teh 3D wireframe...
I was wondering if it is possible to re-skin the models in Hammer. Like is there a way to copy the tga or whatever file and just change some colors, say a binder... can i just copy the file, change the color then save it a some how have it set to a skin to choose from in Hammer (set skin = 4 or...
i notice this happening in teh SDK editor hammer but when i compile it and run the map i dont see the extra decals.
Try it and if it still shows up in game then youll have to ask someone lese cause ive never had it show up in-game