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  1. silentbob

    How to add steam to my map?

    ^^^ /me agrees with him
  2. silentbob

    CS:S Map WiP

    Dead-Inside #6... i think thats a door, anyway the map looks great just needs some detailed toughups. the first pic, that house is really white and square. maybe curve that wall next to the stairs and add a window frame. use decals to add rust, durt, chipped bricks, leaves, signs, etc...
  3. silentbob

    my new idea

    i agree. maybe we should team up and port all the good Halo maps into HL2 DM... and seeing that theres bomb mode in Halo2... CSS anyone?
  4. silentbob

    Camera

    im with him, nothing shows.... pls help us
  5. silentbob

    Question about submerged faces

    get into this habit: whenever you are going to make a new wall select the nodraw texture before creating it and then apply the directed textures to on the sides that players will see.
  6. silentbob

    need help deleted saved map

    just go to your recycling bin and drag it out :| or use some recovering utilities
  7. silentbob

    lightin problem

    read my post.... heres what mine looks like: EDIT:looks better in game and i guess i could lower the brightness of the 'light' enitity but you get the point
  8. silentbob

    prefabs

    prefabs are outdated... we all use models now... (with code tied to it)
  9. silentbob

    Newbie needs help

    Learn like the rest of us... http://www.valve-erc.com/srcsdk/ www DOT hl2world DOT com/wiki/index.php/Category:MappingTutorials <-- (this forum blocks this url, replace DOT with .) http://www.snarkpit.com/editing.php?page=tutorials ..search as long as you can before posting here, AND...
  10. silentbob

    env_physexplosion help

    it might have to be triggered. like add it as the output for another entity.
  11. silentbob

    lightin problem

    i think he wants a more focused light spot. just change the light radius to something alot smaller. Then it will realy look like a trouble-light. you might want to add a 'light' prop but very low in brightness and away from teh prop so the prop is actually visible, and not hidden in the dark..
  12. silentbob

    Handles

    just do like the rest of use. look around.... maybe props_c17 maybe props_interiors maybe props_something_else. Just look for it. Its there i assure you.
  13. silentbob

    Handles

    no, if you use the func_door tied to the door model there you can choose from like 13 skins and choose 'Hardware Type' which is a push bar or handle. then in game which ever hardware type your choose, that model will load automatically in teh right place on the door model.
  14. silentbob

    Problem

    in Hammer click Map or View or something up there next to File and click Go To Brush or something and look at these 2 numbers: Brush 4435: bounds out of range Brush 4447: bounds out of range see if theres anything weird about them. You might benifit if you look at them with teh 3D wireframe...
  15. silentbob

    Re-skinning Models?

    wow thats complicated.... well i guess ive got some work to do
  16. silentbob

    Re-skinning Models?

    thanks ill see what i can do
  17. silentbob

    Re-skinning Models?

    I was wondering if it is possible to re-skin the models in Hammer. Like is there a way to copy the tga or whatever file and just change some colors, say a binder... can i just copy the file, change the color then save it a some how have it set to a skin to choose from in Hammer (set skin = 4 or...
  18. silentbob

    Headcrabs exist!

    no your both wrong, that has to be a rip off of Doom 3, no doubt
  19. silentbob

    Lights not lighting brushes...

    really? i didn't know they made a difference... In fact i thought i used a model's skin for a texture once... maybe not :|
  20. silentbob

    Decal Help

    i notice this happening in teh SDK editor hammer but when i compile it and run the map i dont see the extra decals. Try it and if it still shows up in game then youll have to ask someone lese cause ive never had it show up in-game
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