You have no idea how much it's giving Valve a run for their money. They've even started taking such actions as to remove any mention and links of Fortress-Forever from their Steampowered forums.
And somehow I don't know how maybe through shear influence they've made many half-life 2...
What I don't like though lies in Valve's recent handling of the TF community.
For example they are deliberately censoring, removing and editing all links and all mentioning of TF-mods like for example Fortress-Forever etc at steampowered forums. www.fortress-forever.com
I love FF, to bad Steampowered is censoring all references to FF in their forums.
It's very unlike valve to feel threatened by any mod, I mean it's mods that's been paying their paychecks for the last 7-8 years. And will probably do so for a long time to come as well.
Well this must be a...
Undoubtely since what you've seen at least in the latest release of screenshots of DOD:s are w_models and these you see here for Eternal Silence are v_models.
If you don't know the difference, then w_models are what is seen by other players on your model, this will most likely be very lowpoly...
It's a firecoated trenchcoat, made from asbestos. It's fireproof and so is he :flame: He's mad I mean just look at the original skin for the pyro he looks real psycho, thus this concept fits him (and really you have to be slighty insane to be able to torch people all day long), he's the one to...
Great work, the skin of the models especielly the wood ones look very worn, like they've been in muddy action for a long time. As I said props to your skinner...
*EDIT* You might wan't to add a normalmap to the shotgun though to depthen the cuttins on the "cocker", as well as the holes in the...
Damn nice figures, and that's even without the mediapimping that Halo2 got, I mean god that was rediculous. Valve sells their product on sheer quality and well people's urges for a good game, it doesn't need any major pimping.
Damn your concept artist is sick :E , wow. Well your modelers aren't going to have any problems with to few details in concepts, dang. I'm in awe, How long did it take him to for example do that wrestler guy.
I would so like to see the tractorbeam/welder from the leak. Forgive me valve but I did try the leak, but I have bought your game :E so I have redeemed myself.
Anyway that things was cool, I must say I had a lot of fun welding barrels to the wall creating trampolines out of three extended...
Yeah exactly it will most likely have to be arched to hit anything and arcs takes skill, and hopefully they won't make any assisting crosshairs etc, so that you'll have to rely simply on skill and experience.
@Lanethan
Your mod looks very intrieging but as a piece of constructive critisism I would say that the hilt-texture on the throwing knives doesn't look very good at all, the rest is nice though.
Yay this update is going to be sweet when I get my new comp and HL2.
My previous comp blew up ;( , one of the fuses and it fried my motherboard.
But keep em updates coming
Oh nice yeah, never even thought about every little sand particle being simulated, and fluid which can actually be simulated as real fluid flooding a corridor or whatever. Ah the possibilities are limitless and so mouthwatering.
We will see this, question is when :bounce:
HL2 definently has the most realistic graphics of today IMO.
Doom 3 is way to plastic looking, Far Cry is to bright and colorful almost a little cartoonish. But HL2 is perfection... well as close you can come to it today at least.
mmmm imagine gaming in about ten years =)~~~~.
If game...
I think what he meant by monthly subscription is that the peeps that are a little short on money, and don't want to cash out 89$ for gold package even though they want gold, then they will have the option to pay it off a certain amount a month until they have bought the game.
I derieved this...
Hi there, I'm new to the forums (as an active memeber that is)
Lot's of modteams have allready approached valve about making a fully ported version of HL in source. Meaning new high res textures, high poly models, the works.
As for now it is simply effects and physics that have been added...