I've been having some problems when saving decals with alpha maps into .vtf images. It seems that there are always errors on the very edges of the images. This becomes a problem when I try to create images that tile seamlessly.
This is what the .vtf image looks like on its own...
Well, when it's May 31st in the states, it will be the 1st of June here.
So, we've gone from an April release to a June release? I never saw that coming...
That is entirely your opinion.
Immunity, you gave a suggestion and I gave a response. I'm sorry if you feel my answer was ignorant. I don't believe it was.
Then we'd have square tunnels and bottomless pits. But we wouldn't be so stupid to do that in Source, afterall, we're using Source so let's spruce it up a little. Let's make that tunnel a little more high poly, let's remove the bottomless pits and replace them with machinery.
Hey? How did those...
Make it 2 dancing cows, and then I'll be truly happy :D
Thanks for your comment guys! I used Photoshop and used smudge, brush, and hue and saturation. That's about it I think...