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  1. xdiesp

    Half-Life 2 Substance 1.2 GOLD released

    Half-Life²:SUBSTANCE 1.2 GOLD gives the HL2 single player campaign harder challenges and hectic action: 4 gamemodes to test your skills with, a wide array of weapons and 5 different player classes to best suit your gaming style. Welcome to the real Substance, what action is made of! Features...
  2. xdiesp

    Faceposer needed by Substance

    the mod HL2 Substance needs a faceposer to animate a new cutscene. Apply at [email protected]
  3. xdiesp

    Facepose this!

    http://xdiesp.altervista.org/introaudio.html it's the Raising the Bar lost intro performed by MedicDance,the best gman voice performer around. We need it to be faceposed to be inserted in a new map that recreates the rest of the lost intro facts as well. Apply at [email protected]
  4. xdiesp

    HL2Substance needs some help at coding

    the mod HL2Substance,final version 1.2,needs some help at coding new panels: - clones of the New Game panel; - a class selection panel; - a mission selector panel. The work shouldn't take more than a couple of days to a seasoned coder,it's not difficult. Thank you! [email protected]
  5. xdiesp

    Substance needs Panels coder and Modeler

    topic. We need a modeler to convert CSS weapons into HL2 with HL2 hands a coder able to do panels. Mail me at [email protected]
  6. xdiesp

    HL2:Substance seeks handsome modeler to wildly import HL2 hands over CSS weapons

    Half-Life 2 Substance needs a modeler to remove the CSS hands + gloves models from a couple of weapon models and replace them with the HL2 hev suit ones. The guide to do that with 3DSMax or Milkshape3D is here http://www.hl-improvement.com/forums/index.php?topic=882.0 but we just lack the...
  7. xdiesp

    Need speaker to act G-Man voice

    hello! The HL2:Substance mod is remaking the pre-delay extended introduction of HL2,featuring the G-Man explaining the arrival of the combines and the annihilation of humanity to Gordon in an all-new dialogue. We need an english mother language speaker,able to read his script and act as much as...
  8. xdiesp

    Would you like a different intro/outro for HL2?

    Would you like a different intro/outro for HL2? If you do,how would you like it? personally I would have liked to see in the intro that you actually answered "no" to the Gman in HL1,and in the outro that a third party cheated the Gman taking you and Alyx away from the explosion while leaving...
  9. xdiesp

    New weapons/features from other games to HL2

    Turok's quad missile launcher Halo's covenant blade RTCW flamethrower Out of this world laser gun (secondary fire causes an explosion) Diablo's 2 poison dagger Worms' airstrike AVP2 thermal vision Requiem's raise dead Deus Ex's skill points MGS3 Snake Eater's eat enemies any other...
  10. xdiesp

    Player model in 3rd person view

    hello! Does anyone know the whereabouts of the not-showing player model in 3rd person view mode? Since the model itself exists,I thought it could be using a transparent texture... Too bad I'm 300 miles away from my pc and cannot fulfill my curiosity without help :P
  11. xdiesp

    Have you ever seen an Halo2 sword port?

    I read about it somewhere on a forum,but maybe it was for HL1. Does anybody remember better than me?
  12. xdiesp

    Substance hires anyone with a modeler program for 2 issues

    hi! my little mod HL2:Substance needs a good guy with a strong belieft in God,family and country but,even more important,with a modeler program. I need him/hers/it for 2 very simple actions: 1. decompile a MDL and change one of the QC animations from 34 to 68 fps with Notepad; 2. decompile...
  13. xdiesp

    Substance needs the help of a real modeler to...

    hello! I'm searching for someone able to double the speed of the CSS P228 firing animation: I have a mdl decompiler and XSI,but unfortunately also WinXPHome that is not compatible with the latter one. Is anyone brave enough to help me even if I am this ugly?
  14. xdiesp

    Command to drop/confiscate weapons

    wasn't there a cheat to simulate the confiscation field,aka losing all your weapons?
  15. xdiesp

    Game.cfg

    I've read on the VERC forums that is possible to create a game.cfg file that specifies commands to execute on specific map loading. Nobody there can give me any clues,anyhow it should be something similar to CS:S. In example you could set d1_trainstation_02 to have "impulse 101" automatically or...
  16. xdiesp

    problem with vtex

    my vtex doesn't want to convert a TGA to VTF with the $nolod parameter active. I have the TGA file in \sprays\ (nothing else inside) and they I run vtex this way: vtex.exe -mkdir -shader UnlitGeneric -vmtparam $vertexcolor 1 -vmtparam $vertexalpha 1 -vmtparam $ignorez 1 -vmtparam...
  17. xdiesp

    Unscalable VGUI textures?

    does anyone know what's the command line in VTEX to avoid textures in the VGUI to be scaled depending on the texture quality settings?
  18. xdiesp

    CSS weapons to HL2

    http://ludus1942.ngi.it/immagini/1.jpg ok,the graphics are there. Now,where can I find the weapons' cpps to recompile to have a perfect port? "Nowhere",right? :rolling:
  19. xdiesp

    The new game menu has a max of 38 chapters,Substance is in danger!

    I've been screaming like a madman for over an hour,now. I ask myself: why should one cap the maximum number of available objects in the New Game Menu at all,and especially to 38? If you know a way to avoid this,please please help me. And if you have any understanding how to create from...
  20. xdiesp

    HL2Substance needs mappers for simple VRmissions maps and spawners for edited saves

    HL2S has 2 new sub-projects and I need people on them while I edit the main campaign. Gordon Tales -edited savegames -based on original SP maps or new multiplayer ones VR Missions -small,simple maps -vr themed: blue and white recolors of the blank Hammer skin. Also possible to mix the...
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