Tor is still a work in progress. He'll be toned down a bit.
http://www.svencoop.com/images/tor_new.jpg
He's finished for Half-Life 1. His pose in the Half-Life 2 screenshot we posted isn't going to be used in the release.
His Half-Life 2 pose was just a standard reference layout the...
I think that's why they had 40fps across the board in all resolutions. Missing files = things slow down. At least that's how it was for me in the video stress test when I had "pink" everywhere... which appeared to be a random bug that usually gets fixed when reloading. Hrm.
You people have got to be kidding me.
The ending was awesome... because to you guys:
- It didn't make sense
- What else could have worked
- You couldn't have made a better ending
Real smart. REAL smart. That's like saying, you go and watch a bad movie, and you say "This movie was...
No, more like Valve took the original Half-Life rmf files and converted them in Hammer to the new Half-Life 2 format.
It's not a simple manner of copying and pasting bsp files.
Also as you can tell, the lighting is quite different. They couldn't reproduce the same lighting output the...
If they fixed the over-bright lighting, I'd be impressed. Currently, however, it looks like there is leak in the map. Or rather, it looks full bright.
Very unprofessional regardless of it being free. They need to reduce the brightness levels the lights are giving off.
Hey we're still working on the gameplay mechanics. We have a lot in store still, I personally understand what you're talking about. Our maps need more structure and various gameplay modes and purpose. We're working on it.
Wait until v3.5.
Tor uses 512x512 texture maps already. He's very detailed. :p
When Tor gets normal mapping and other visual effects applied to him, he'll look better on the source engine.
Well then, it looks like Sven Co-op v3.5 will be right what you're looking for. We're doing a lot of work updating the weapon models and behaviors, more streamlined and realistic. (ALA Half-life 2)
I was explaining what "Volumetric entities in HL2" are to the poster. I'm not sure why you're saying I don't have the "nessesary expertise..."
Explaining what something is (In Half-Life 2 in this case) doesn't mean I must list all past generation games which have had particle effects/systems...