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    ba_tunnel beta 1 (css)

    i just releast my first map (yay! me) ba_tunnel stil juts a beta though so i apreciatid if ppl play it and tell me what they think. get it at http://www.fpsbanana.com/maps/13349
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    DM Tournament

    from the rules: this dosn't realy make sense to me. i want to enter. stupid americans. does anyone know how i can get a US adress?
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    hellsing casull

    how many polys are that gun? (btw thx for those great video tutorials, i mostly used your techniqe on the joshua)
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    Starting a Multiplayer Mod Difficulties

    thx for the link
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    switching primary & secondary fire

    no that irelevant, primary fire is disabeled anyway
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    Starting a Multiplayer Mod Difficulties

    BTW, i can't find that tutorial. i have seen it before, but now i cant find it agean.
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    switching primary & secondary fire

    all i done so far is modefying weapon_smg.txt: // granate launcher WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#granate launcher" "viewmodel" "models/weapons/v_shotgun.mdl" "playermodel" "models/weapons/w_shotgun.mdl" //FIXME...
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    switching primary & secondary fire

    Ok i have close to none previus coding experience and is playing around with the HL2DM code. here is what i want to do: make a grenate-launcher bu taking the secondary fire from the smg. i have managed to disable normal SMG fire, change the moddle og the gun and change the ammo...
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    My mod idea

    and its gona be a long long time, til tuchdown birngs me home finde. im not the man they think i am at home , no no. im a rocket-man ... rocket man burning out his fuse out herel. alone! nice idea, go make it!
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    mod anoncement: SORCERER

    i didn't see any rules agenst bumping, so i took the liberty. we got media: curently working on this tavern map, about 30%finished. as soon as its mor or less playable i will start coding.
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    post your scores!

    pwnage:
  12. S

    using CSS content in a mod

    why cant i use the CS sorce texture and models outside SC, aren't i alowed?
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    Source SDK help thread

    arg why cant i use CS props in HL maps, that is soo unecesary!
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    cs_asylum_beta

    its a nice feel to it, but i would bet a large sum of mony that the name cs_asylium is alredy used.
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    hellsing casull

    lmao, actually its a anti-freak gun :laugh: if you realy want to know, see the hellsing anime, it rox. thx anyway.
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    hellsing casull

    and low poly to, i dont realy see why i should waste polygones on making the handel smoother updated image:
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    hellsing casull

    i have started doing the jackal, but it turned out a little more chalenging becouse its so hard to find good refrence images for it. no plans for Victoria's cannon it is a much bigger project and i dont have time (not for the moment anyway)
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    mod anoncement: SORCERER

    yes the hardest thing will certanly be coding since that is the thing i have least experinence with. as for the gravity gun replasement, i don't realy need a new moddle, in beta 0.1 i think i'll just remove the old one. i can worry fancy things like weapon moddles later. i dont realy need...
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    mod anoncement: SORCERER

    it will start out simpel: the first beta will include: one map (i know i can do that) one spell (modified gravity gun) one character moddle (reskinned alyx) one style of play (god old dethmatch) som medeval props and texture (shoulden't be to hard) and thats it, i will releas it as...
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    mod anoncement: SORCERER

    i made a webside :bounce: http://www.freewebs.com/sorcerer-mod the simpelness of the page probably represent the simpelnes of the mod.
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