I dunno if i can be more.
But let's try. Foots and legs are... yeah, gross. I guess, modeler wanted them to be. But they are also, as i said above, poorly modeled. It looks more like car tires stacked up than skin deformation. Foots are blocky. Dress is, well, it look like it was very quickly...
It's been a long time since i've seen something uglier. Design-wise i mean.
Model is poorly designed, modeled and looking. If rest gonna be of that quality, i'll pass.
Im workin on translation of HL2 and here's my question:
Does term "to smell the ashes" really means to go and smell ashes or is it just idiom, metaphor?
Thanks in advance!
"Unrealistic" is mild word for it.
1) Flat tip. Useless against armored targets.
3) Such a heavy iron bolt needs tons of strenght to stretch bowstring.
4)Lever would be needed and time of reloading would be long.
5) Red hot? Gimme a break. Try to warm up that much iron bar. How long...
Posted it on general HL2 discussion but here i guess everybody has finished game and started to play around with game content so here goes my question:
While playing HL2 i noticed bunch uber cool grraffitis on walls. Especially that one with evolution process from ape to combine.
Anybody...
While playing HL2 i noticed bunch uber cool grraffitis on walls. Especially that one with evolution process from ape to combine.
Anybody knows where in GCFs are they located? Couldn't find 'em :/
where in GCFs i can find files like dialogue scripts?
and stuff like sprays on walls i've seen in hl2? some of them are mighty cool.
searched and no luck.