The sights are very accurate to tell you the truth, that was a reference used for the grenade launcher attachment. I have around 40 reference photos for everything, and the front plate thing (heatsink or something) needs to be reworked, I am postponing the model cause I just don't have the time...
thanks guys, I am remodeling certain aspect of it and have dropped the nessesary polygons. I am using MAX 7.0 and I try to keep everything as lined up as possible. Thanks for the comments. I will post some updatesd shots as the updates happen.
Well I have been putting way to many hours into this lately, every time I am like this is done, i notice even more to do. It is upwards of 8-9k tirangles and it runs in game well. (not animated nore in first persion perspective, yet) Crits and Comments please. And I am really good at taking the...
That really makes me angry that all of you are modeling for some engine that isn't source because I know for a fact that source can handle a hell of a lot more polygons. Bumpmap it sure... but what about the people who have it disabled because of a DX7 card? 600 polygons aren't going to do any...
@mortey, its not like I am making this from my imagination...
@SidewinderX, they will most likely be normal mapped on, we need a source to do that though...
Thanks though.
@ItchyFish...
hypernurbs? phing tag? elaborate or provide refrence please...
Sorry for the render...
@Xstacy...
I modeled the grip to my refrence material...
@all...
Thanks for the comments!