Can you take a model, say one of the premade cans, or bottles, or something like that, and make it bigger? Bigger as in bigger than the player? If that is possible, can anyone tell me how to do that?
I've been using firefox, not IE lol, just was in that pic, but I don't see what difference that will make, Anyway, I will try running all my source games, and see if it works tommorow, thanks
Ok, Whenever I try to load up SDK, i get this error, no #, just says Error. I've tried re-installing it 3 times now..I keep getting it.. I validated, and defragmented the files, still get it...heres a pic of it..any ideas on how to fix it?
...if you have a nodraw brush on the back of the skybox texture, so you see it from the inside, but its nodraw on the outside to reduce size, does that cause a leak?
lol i get you there..i only have a GeForce 4 MX420 lol but i never have had any errors with it like exploding models..only errors that i have caused :) (leaks and stuff..and the time i got bored and totally broke it ^_^)
dunno why ATI's always break..but nVidia's are very stable and dont...
Ok, so i just finished my map..but whenever i run it, the game just starts(u can see the sky i used) then css closes.....can i give someone my .VMF so they can look at it to see whats wrong, and tell me what it is, or maybe fix it?
if someone volounteers(h/e u spell it) please dont just want...
New question...is there any way to use that to make everyone to spawn with a certin weapon? cause i wanna make it so the CT and T will spawn with ONLY an m4a1
is that possible w/o having to put m4a1's under every spawn point?
lol wtf...i dont map for dods...but ima take a guess..do you have like an entity on the map that makes u not spawn with weapons? or makes it so you cant pickup/drop immediatly? just a guess..but maybe its right?