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    [REL] dod_rive_rc3

    Ah yeah Felix, I remember your other bloody avatar and the name. I'll get that password reset for you :)
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    [REL] dod_rive_rc3

    Mapcorian for close to 3 years now ;) Is your avatar the name I should know you as? Cause I know a certain IR in Amsterdam :)
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    [REL] dod_rive_rc3

    Yep, Day of Defeat. Only put it in the thread title, should have repeated that in the post :)
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    [REL] dod_rive_rc3

    Finally, 18 months after I originally started on this map, it's time to release it.... You may have known this map as a gloomy, foggy village, yet the only way to finally deliver on the gameplay I set out to create was to revamp the map entirely. Map contains 32 spawnpoints, a minimap, HDR...
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    [Map] Cp_studio_rc4

    Hey everyone, RC4 has been in the works for the past month, with many playtests and hours spent with multiple communities. According to them, the map has improved quite a bit over that month, so it's time for me to see what you all think :) You can download the file as either a zip or a rar...
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    [Release] Cp_Studio_rc3

    yeah, both issues have been fixed now. I needed to pay close attention to the speed at which both doors close down. In my case they were closing 4x as fast as Valve's Well doors.
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    [Release] Cp_Studio_rc3

    yep that's being fixed for the next version. Other things have been worked on too, which explains the delay in getting this out....sorry
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    How do i make a bird fly into a wall then drop down dead?

    Ok, here's a valid answer. Have one of the bird's path_track touch the window he'll collide in. Name your bird model. On the path_track, set an output so "onpass" kills the bird. The moment the bird reaches that path_track, he'll die. Add some nice sound and voila.
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    [Release] Cp_Studio_rc3

    Hey everyone, Sorry again for the buggy RC1 release, I've worked out the issues and then some, and the map has just finished being tested on a 32 server (Thanks Q Clan) The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our...
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    Valve DVD's

    It isn't made by Valve, only sold on the store. I haven't read it, but I've read it does a good job collecting all the tutorials you could find online...
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    [Release] Cp_Studio_rc1

    No idea. Just too many for the engine to process after a certain time. The only entity figure I could come up with is the number in Hammer, doesn't make much sense. RC2 is just around the corner. It's ready and all, I just need to test it at work tomorrow see if it crashes with players. My...
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    [Release] Cp_Studio_rc1

    Sorry, the map literally contains too many entities, causing invariably the engine to run out of memory, making any server crash ultimately. Take this out of your rotation if it still is in, and rest assured RC2 isn't far out, with a fix for this as well as improvements on the feedback given so...
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    [Release] Cp_Studio_rc1

    Hey everyone, I'm finally releasing my first TF2 map, just in time for Christmas. The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future. You can...
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    dod_dijon final release

    Here it is, final version of dijon. I spent the last two weeks gathering all sorts of feedback and working on minor details after rc3 was tested among CoJ testers. Among these changes, the most important ones are the modifications to the wineshop and the garden house, but here's a full...
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