Hehe me neither, thanks, I shall give it a go :)
EDIT:
Thanks mate, that worked like a charm, even removed the shadows from the greenscreen itself, you're awesome :)
Hi guys!
Basically I have a few buildings and a custom greenscreen texture at the bottom, the plan is to key out the green and slap a road in, then the vehicles on the road can be animated easily.
The problem is the light bounces off the green texture and the bottom of the buildings look...
Hmm, you could try copying and pasting the sound entities so that there are more of em?
I can't remember how to edit the hearing radius of a sound, but in the flags you will see 'Play everywhere'.
I know this may have been said already but I can't seem to find it by searching.
I want to put all of the CSS textures in HL2 so I can use them in my HL2 maps. Is this possible?
Also, if I compile the map with the CS textures and give the map to someone, will they be able to load those CS...
Here's something pretty cool :D
I thought i'd try making a torch so that I could carry it around etc. First I made the brush to look like a torch and then set it to 'func_physbox'. I gave the torch a name of 'Torch'. I then added a 'Light_Dynamic' to the end so that the torch created light...
I know this has been posted in the past, but I can't remember how to do it and a search of the forum found nothing.
Can anyone tell me how to get a hammer shortcut on yer desktop? :P
What an interesting thread!
Thanks for the ideas lads, altough I can't seem to get any cheats working. I type
bind j "impulse 101"
bind k "god"
bind l "noclip"
into the console and still when I press those buttons nothing happens. Although the H button does restart the map.
Amazing...
SOLUTION:
Quite simple really, make a folder in your root C: directory, name it anything (I named it GameInfo), then place your gameinfo text in that folder. After you have done this, load up hammer, goto the configuration menu, and point hammer (Game Directory) to the folder you have just...