Maybe this suggestion is more geared towards a bigger HL3 than ep 3. I'll probably think up some more too... I'll get the do-not-wants out of the way first.
Do Not Want:
Too many jokes, hollywood style humour. Keep the black humour and the secret in-jokes but I prefer a more real "our...
I think a good comparison is The Terminator and Terminator 2. Both were good movies even though the sequel was completely different in tone, style, and scope; the same can be said about the Half life series so far. I thought the direction Valve took HL2 was pretty unexpected but in the end you...
I don't do marathons either. HL2 took me a week to finish and recently Sin Episodes took me three days. I am going to go through HL2 again, though, because it's been a while since I've touched it.
Agreed. This is what I think is another part of the problem:
Producers and Devs want to make money. They want to be efficient in terms of how much resources they put in and how much money they get back-- look at sports games: they come out once a year and make lots of money with relatively...
I think most of the decent FPS's to come out since Half Life can be said to adopt ideas from Half Life.
Prey looks really good to me. At first I didn't really like the look of the very early screenshots that were too Doom3-ish, but I still knew there were some great ideas in the works for...
I was thinking the same thing. The whole first-person aspect of the game (monsters able to sneak up behind you, limited field of view, having to be exposed when looking around corners, "holding" the guns, shaking/disoriented camera views, overall immersion, etc.) seems to have been replaced by...
I don't see any point in uniting... we're on the winning side. No matter how much a small group of activists say, sex and violence have always come out on top in the past. There were activists against X/mature/etc. rated movies and heavy metal music in the past that today we'd let our kids watch...
I can't really tell how 'realistic' the HDR is in HL2 so far but I am really impressed by it. As to HDR, I look at it this way: when you try to create (photoshop) a fake picture from two source pictures, one of the first and easiest things to spot that looks unnatural is not whether a shadow is...
Give the guys at Valve a little bit of credit, they wouldn't jump into a deal that would cause them to lose their rights as a developer (isn't that why they left vivendi in the first place?).
I don't think there should be any worry towards EA changing Valve's development practices because Valve...
Is everybody ignoring my last post or do I just not understand the meaning of the words in bold? Valve will self-publish their PC products but EA will handle the boxed retail game (and "not affect digitally distributed versions of the game"). Sounds like more of a reason to buy through Steam.
That really left me wishing there are more community made videos to check out. I wonder if original material will ever start coming out or if the need for super high quality voice acting will scare everyone away.
I don't mind that games may be moving closer towards something like watching a movie, going to a museum or riding a rollercoaster- you pay for the experience, not the traditional "ownership". Many game developers have been against reselling games simply because it takes a big chunk out of their...
Though the screenshots hint at some really great action gameplay, it seems as if they haven't really caught the atmosphere of their concept art: http://www.sinepisodes.de/artwork/artwork_0002.jpg
http://www.sinepisodes.de/artwork/artwork_0003.jpg.
The lighting, colour, use of fog, etc. just...
In general, game developers and people in the industry would say HL2 is a far better game but the average gamer would say that they are about equal.
Devs recognize that HL2 took a lot of design and creativity. "Puzzles" (like finding car batteries to open a rebel gate or floating a ramp with...
I agree with the "phase" idea. Why should devs bother? Because it leads to the next level in technology. There always has to be a transition period and I think devs like Id and Valve have done really well with what they had available.
The only thing that keeps me excited about games right now is the new technologies that are coming out. We've already seen a bit of: game world objects with physical properties, facial animations and acting, large, detailed maps, real-time lighting, HDR, deformable terrain, more user-friendly...
Agreed. Max Payne was just an homage (dumbed down even) to the noir/action style just like GTA to gangster movies, Warcraft to the LOTR, and Tomb Raider to Indiana Jones adventures. There is no point in making the movie besides money and a lack of creativity.