Hey Everybody,
I know, I know; we've missed you too. As some of you may know it was recently finals for most college students, Deadlock developers included. Good news is, (at least for the northern hemisphere) it's summer!
Though sporadically, work has continued through this dry spell. Some of...
It's been a while since my last release, so this has a double dose of updates.
To start off, our team has gotten much larger! We've added three more 3D Artists: Bojin, Paul, and Alex. They are diligently working on the models and characters that will bring the DEADLOCK world to life.
Our...
Hey peeps,
We greatly appreciate those of you who have supported our mod! Thanks to helpful people like you all, our fan-base grows larger every day. Last weekend our Steam Group hit 50 members. On top of that, we are consistently ranked among the top tenth percentile on ModDB.
Our team...
Hey all, you guys have been a big help for us so far. Thank you for the time and energy you've put into answering our questions. We will be returning it to the community ten-fold!
News time!
The mod is undergoing steady production. We've added three artists to our ranks: Stefan our...
I don't know, I'm not a coder. My specialty is mapping, texturing, and promoting. I'm getting a much different vibe from the guys over at Interlopers, who claim the source code is needed for major changes like adding teams, team members, etc.
To be honest, our team (as skilled as they are in...
That and devising a system for massively dynamic maps is no small feat either lol. We're taking our time, but as you said, we're keeping a keen ear on news about the SDK release.
I talked to the coders, and at this point, it's unsure whether Valve will release the source code for L4D like they did HL2 and OB. Rest assured, that if we have to we will recreate whatever valve doesn't release to the developer community.
We will make this mod happen.
I'm pretty sure that won't apply to us as the only two things we're using from the L4D engine are the textures and models, and the AI Director engine. I can't comment specifically on Source code, but I do know that Steam plans to support the L4D modding community as they have for all their other...
The SDK for Left4Dead is being released next month.
Also, the weapon count seems way too high (or realistic) for a mod like this. Our plan is to have some of the environments have a more rural weapon set (machetes, shotguns and .22s), some with a more urban set (pipes, pistols and SMGs), while...
I'm glad I'm not the only one who thinks so. Thank you for the wishes!
I actually already have, but it's not going as well as I would hope. I'm sure in time (and given more progress updates) it will get better.
I know it's not a big thing, but I also plan to have a "Trusted Links" section...
Thanks, I'm glad it shows through! We're trying to distance ourselves from the mods you see start everyday on ModDB and die two weeks later. I can't say the same about some of the other forums I've posted on today.
I thank you guys for the support, and will keep this post updated with...
Hello fellow Steam subscribers!
My name's O'Malley and I'm a member of the development team for DEADLOCK, a Left4Dead Multiplayer modification. In DEADLOCK, two teams of survivors are pitted against one another and endless waves of zombies. The mod stresses team play, resource management, and...