yep, but that was a human train; in the Razor Train wagons aren't connected (it would be a transport - in Ep1 i remember visiting a single wagon), roof aren't flat and they're tiny; a firefight inside a train would be a shooting gallery.
I dunno, i like very much the set you outlined, but the...
Yep, graphically sounds very intersting and compelling.
The making of the assault instead would be very very tricky, i was thinking to something simpler, there's why i said "maybe it's not much fun"; i was thinking taking control of some station and/or using some exchange rails to guide it to a...
Yesterday i found one article about energy and it looks quite believable to me.
I do agree with you on this.
So, for a Combine Outpost outside the City, it could be believable for it to have some sort of generator, being it from very small/portable to medium sized depending on the kind of...
I was going again through the Rising The Bar, in the Wasteland description they say they wanted Combine to pull away the sea with a portal, but they also say: "only the railway concept stayed, all the rest changed" so i think it's safe to say that the sea shrinking it's a matter of climate...
Intersting!
So generally you would imagine a migration of armed Rebels toward City17, trying to take control of Combine outposts along the railway for an easier extraction of citizens, right?
Ammunitioning
i never thought about this.
So weapons were moving from the Citadel to the outposts...
I am wondering about what did happen in the week Gordon was teleporting from Nova Prospekt in regard of the rebellion.
Some facts:
* there are several Rebel camps outside City17 (NL Odessa, Lightouse, Shorepoint, Vortigaunt-camp-after-Sandtraps, the camp on the way to White Forest)
* the Nova...
you don't have much confidence with geography of places like normandy and cornwall, don't ya?
btw, seas in the HL2 world definitely has shrunk, but there is no clue during the game about Combine doing that purposely.
The best guess is the natural factor; Combine were supposed to change...
Would you mind if i don't read all the 5 pages, will ya? :)
I agree with various points some ppl proposed. For eg i'm hoping Valve will take a pause from the franchise, start a new SP world and gather some really strong ideas. Everything beefed up on a "new engine" (you know they state they...
Coheedswicked mailed me, everyone can grab the hi-res version of the layout for HL2.
Resolution is really high and it is possible to zoom in very nicely! Thanks!
yep, i know because i do some mapping :naughty: ...actually that is why i am trying to make my head around this ;)
Thanks for your...
I like what you say... because it's in great part what i am thinking :cheese: except for the Nova Prospekt position.
But i got your point and it makes sense. What you say about the "wrapping around" it's precisely what i meant saying to be flexible; looking at the overviews i was just thinking...
Just to be clear
i agree. I can't play HL2 from long time so i can't say anything about the skyboxes, but looking at the overview i agree.
What i understood reading around here, was that the travel to Nova Prospekt is poiting south while the topography shows a general north, like if Valve...
EDIT: damn, any way to disable the YT embedding?
I expressed myself badly. Yes, you're formally out of the city, what i meant is that the distance we rail through at Ep1 end is not comparable to the Ep2 initial panorama.
Also, when the explosion catches up you're running on flat field, while...
Thank you very much coheedswicked for your effort, i was actually searching for the top-downs of every map for stitching them together; i was already starting taking pictures of the strategic guide (not having a scanner).
Any plans for Ep1? i found the Ep2 overview (isn't it missing the train...