Actually, it has changed since I wrote that post.
Everybody is infected. By this, I don't mean people play as the zombies, but instead they carry the infection with them, slowly becoming more and more zombified. When their infection rises to 100%, they die. This doesn't mean that the players...
Hi, I'm TCB, I've been posting on the forums recently asking for help with maps.
But I have some jobs I need people to fill. We don't have a ModDB page yet, but will have one ready soon.
The mod is called Carriers, it's a HL2 multiplayer zombie mod in which you have a group of survivors, but...
Sorry if this has been posted already somewhere, but I have a problem with Hammer. Whenever I load up my mod configurations, the wireframe becomes all strange and if I create a brush, nothing shows up. I searched around and found somebody with the same problem:
How do I solve this? In the...
I think this works:
A math_counter is placed inside the box, the fuelcans give off this output:
Trigger_Gas OnStartTouch Add 1
Which goes to the math_counter. The Maximum Legal Value is 3 and there are three cans. Would this give off the desireed results?
Also, correct me if I'm wrong, but...
I've made a map where a group of survivors must escape via boat (a prop_dynamic sailboat parented to a func_tracktrain). But I need a way so the players must carry fuel through the level in order for it to run. They carry it, drop it in a box ontop of the boat, and then after 3 fuel cans are in...
Okay, so I'm working on a zombie mod, but have gotten stuck in the mapping process.
I have a map which is set around a small beach Café that is lifted by pillars to be above the actual water. Beside the café is a large mining tower, with TNT placed around it. There's a large trail of gunpowder...