If i am not wrong but i think that if i want to create a mod for episode two in the source sdk i select the orange box engine and current game half life 2 episode two if i want to create a mod for half life 2 i select engine half life 2 episode one and current game half life 2 and the same goes...
yes i have found out that i have to use the sdk to create a mod and use the visual studio to compile them but there is another problem.
I want to make the mod for all parts that is half life 2 episode one and episode two
will it work with all parts? i have used on the source sdk the create mod...
I am completely new in modding the half life 2 series and the first problem i have encountered is that i wanted to modify smg accuracy and remove the grenade launcher completely and do not know how to modify weapon stats in this game.
1. I do not know where (which file stores them) are those...