What's with everyone hating on Dota? I don't understand this :\ It's a great game if you put some time into it. Yea, the community could be toxic at times, but each community has it's toxic player base. You don't even necessarily have to play the normal game to enjoy what the community creates...
Trust me, it's worth your time to learn the new Hammer. Especially since it will only get more advanced than what you were used to before (in terms of features). It's really not very hard to learn too. If you take a week and spread out your time with the new Hammer editor, you will learn a lot...
I think it will very likely depend on the game. We have already witnessed a change in physics from game to game. CS:GO for example, is a lot more "stiff" than Portal or TF2 (or CS:S for that matter) in terms of movement capability, and that's likely because of how refined and specified the...
I honestly think it's for the better that they have picked up on Dota and fp2 for the past couple of years. This gave them some breathing room to work on their other projects, since Dota 2 is something that has been worked on over time (like TF2). It is this generation's testbed, much like TF2...
It is already semi/sort-of dynamic, as far back as Portal 2 with texture projection (even further back to Orange Box with dynamic lighting props, and primitive texture projection which was later reworked for Portal 2). Granted it's very limited (only one PTexture can be active at a time; heavy...
I think the small text says "Can be easily integrated with custom and in-game tools." Which would make sense considering the GUI is basically just tools, and is probably images which can be edited. I could also be completely wrong, but it seems like that's what it says (considering the length of...
Yes, they do. But I never even mentioned anything about the "NEXT GEN" portion of this topic. Besides there is nothing to speculate about it, because it is pretty well known and predictable by those who are "in the loop" within game development in general (which by my guess seems to be not many...
Those EP3 "references" in the code were nothing more than inside jokes by Valve, for Valve. They are just there for the programmers' convenience (and who ever reads the code). There's nothing to speculate since those "references" were probably old commented code and of little benefit or insight...