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    If a HL2 remake was ever done, should combat change?

    I know, it's a cliche. It was nonetheless suggested at the end of Half-Life 2 that Dr. Breen would leave his body in an alien host body, so my idea's not too far gone. Perhaps they meant a host body in which he would look like one of the Combine Advisors. If he had been mutated, I'd imagine him...
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    If a HL2 remake was ever done, should combat change?

    In speaking of Half-Life 2 remakes, I'd like to see a mod which tries to combine the best of Half-Life 1 and 2. We already have mods which are trying recreate what was intended in the beta, and improve the gameplay there, yet I'd like to see another one with some gameplay aspects in mind. *NPCs...
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    ValveTime Video Review - Black Mesa

    I know. I know. I wasn't aiming to pick a fight. I'm just participating, in this thread, because I still think the mod's worth discussing.
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    ValveTime Video Review - Black Mesa

    A number of the points made in the reviewer I'd like to counter I don't understand the complaint about the weapons, because they do have a lot of kickback. The Hivehand in Black Mesa feels like it has more kickback than the original did. The crowbar, though not as fast when hitting the air, got...
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    Who is the G-Man? G-Man theories....

    For me, the G-Man or The Man in the Blue Suit is either: 1) an alien working for a top level alien bureaucracy which provides certain "services" 2) A very, very weird human who works for a very top notch government organization, or corporation, which has been involved in some very shady shit...
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    Half Life vs Half life 2

    Now, Opposing Force still works pretty well, because it has some fun with the Half-Life setting. It also is a prime example of what an expansion pack is supposed to be. Back then, most expansions were just add-on levels. The cheapest expansions you had include D! Zone, H! Zone, and Q! Zone...
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    Half Life vs Half life 2

    I still love Half-Life 1 because of: a) How the story is told b) The dark humor c) The scientists d) The monster design and behavior e) The map design f) The marine enemies g) The overall structure h) The puzzle based bosses like the tentacles and the gargantuan i) How the final bosses were done...
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    New Images of Half-life 2: Episode 4 / Return to Ravenholm

    So it's because of Valve's long development time that outside developers could not submit their own expansions for Valve to publish. How could you, Valve!
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    Half-Life 1997 Alpha Preview Disc Leaked

    Guys, you're confusing me now. What are you talking about? No matter... Just to remind you guys, a tech support page for the alpha would be useful. Keep in mind that HL 0.52 does not work functionally on all computers after deleting that OpenGl32.dll, and the only other way to play it is to...
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    ValveTime Spotlight: Half-Life Alpha Content Analysis

    When's the video discussion of Prospero going to take place? They said that they would do it soon! Have they forgotten?
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    ValveTime Spotlight: Half-Life Alpha Content Analysis

    Years ago, when I was still learning to long jump properly (I am a master at it now), and I remember how I had trouble doing the combination, and jumping short of my expectations into oblivion. Later on, when I made a jump I knew I couldn't make, I exclaimed in a high pitch voice "The...
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    ValveTime Spotlight: Half-Life Alpha Content Analysis

    I agree. Xen has always been a very important part of the original HL for me. Just because other HL fans suck at playing the Xen section, doesn't mean the Xen section itself is bad. I would think, since ValveTime valued the original HL so much over BM:S, they would have a little bit more respect...
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    Half-Life 1997 Alpha Preview Disc Leaked

    I've followed ValveTime's advice on how to play the game. It's started, but it has this fragmented fuzzy yellow line effect which prevents me from playing the game clearly. I can briefly trick the game into looking almost clear with ctrl+alt+del, but it always goes back to that annoying yellow...
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