After replaying the Half-Life series, and seeing some of the cool minute details in the games (like a Tic-Tac-Toe block being missing in the playground, and then being found lying in a citizen apartment), I became interested in what other, small things that Valve hid in the Half-Life series of...
The theory's that the G-Man works for an organisation that wants access to all portal technology, and is hellbent on destroying all teleportation equipment which it does not own.
In the Aperture Science Enrichment Center, portal technology is nearly perfected, meaning that it must be...
I saw a forum over on Steam about this topic, and it kind of interested me. The topic is: what other, non Half-Life games could fit into the Half-Life Universe without contradicting anything in the games. I don't have many non-Valve games, though, so I don't have that many on the list at the...
In games, how many settings that change the gameplay do you think should be allowed? Let's say that in Half-Life 3, iron sights are added. Of course, huge amounts of people will be angry, as Half-Life has had a history of being very run'n'gunny, but there's a twist: iron sights are only able to...
I remember hearing someone in Valve (it may have been Gabe) talk about recorded playthroughs of the game in which the player would take a Barney through nearly the whole game. This was interesting to me, as it always seemed in Half-Life like you could get guards with you for quite a while...
I mean, of course it's in New Mexico, but where? It couldn't be in the Black Mesa in Santa Fe, that isn't owned by the government, and if Blue Shift is to be taken as canon then it has to be on a New Mexico Railway line.
Author 1 Notr: This is to show that I can use real complex sentences! It is for a school project!
Editor Note: He did all the writing, but I told him the story.
HALF-LIFE: THE 17TH CITY
"Rise and shine doctor Freeman, rise and shine!" Acknowledged the G-man, smilling at the dead...
I have heard lots of people saying that Gordon Freeman is either 6 or 6'1" tall, despite the fact that in the Hammer Editor 1 unit equals 0.75 inches, meaning that the player is about 4'7". Also, in the Half-Life 2 chapter Point Insertion, there is a scale on the wall which, once you go into...