pretty wall-of-texty but i love the borealis, okay
The Borealis device definitely has some kind of teleportation function, but I've always felt that it's a device that actually mucks around in spacetime specifically, and teleportation over extremely large distances is just one way that...
Alyx flat-out states "this is what happens to you if you resist" while mournfully closing a stalker pod in Ep1, and a couple of Resistance fighters sometimes reference how rebels get turned into stalkers, too.
Besides, the closest Valve's ever come to designing a humanoid Half Life alien have...
Oh, yeah, I'm not questioning your title. I'm questioning the hypothetical decision on the part of Valve and Sierra to write it as "Lambda Life 3", when it ought to just be Half Life 3 or a lambda cubed. It makes no sense to hide a lambda followed by "life 3" somewhere in a teaser, because...
I'm pretty certain that mountain just says "ice". The only thing that can even be made out well is the E. And yeah, why the heck would it be branded as "lambda life 3"? It would make way more sense to hide a "λ3" somewhere if that's what they were trying to do instead of cramming a "life" in...
Oh, that's pretty cool. I'm glad Valve's been making an effort to include assets from other games besides TF2 in the public edition of Source Filmmaker, and the updated models of classic Half Life enemies were one of the best parts of Black Mesa. I just hope we get an official Gordon Freeman rig...
I really like all the thought that went into the people on the Friends bar, haha.
It's a little cluttered for my taste - there's a lot going on. I don't care about the Trading Cards and I seek out the Workshop when I'm interested in finding a specific build for a specific game, so I wouldn't...
To clarify: when you say "this version of Dota 2 runs on Source 2", do you mean that with this latest update, the game has been ported to Source 2 and is running on the new engine right now when you load it up? Or do you mean something else?
That's incredible! Haha, it kind of reminds me of Zoo Tycoon and the way you would just drag around the terrain with different brushes to make exhibits.
Got any images of that? I'd love to see if it's new art or not.
Yeah, that probably won't be in there for long, haha. That's some interesting squash-and-stretch on those "climb the wall here" textures, looks like they'll be animated like grabbing hands.
Even if content generation was the major focus, though, there's no way they'd center that focus around a remake of an engine ten years out of date. Source had a good run, and it put out a lot of games that still look great even to this day, but it's absolutely showing its age visually and from a...
Dang, that's a neat find.
It could be that the new Hammer supports the use of PhysX so that users working on amateur projects don't have to code game physics from scratch, maybe? Download the SDK, transplant some code, boom, you're done. It seems to me like a big part of what Valve would...
Oh, wow, now that's interesting. I wonder if this means that Valve is gearing up to publicly discuss Source 2? It seemed like the new version of Hammer was closely tied to the new engine based on that leaked powerpoint with the Plantation screenshots we got a little while ago.
I remember seeing something similar on YouTube and if I'm remembering this right - and I might not be - it was basically somebody who pointed out that killing Eli in the first game by giving yourself a weapon early triggers the opening of the locked door that he's supposed to unlock for you, so...
I imagine Breengrub will always just be a little roleplay account that you can choose to take seriously or ignore completely. With everything Laidlaw's written about what it means for something to be canonical, and his belief that something isn't worth defining unless you can build a game around...
Well, yeah, we all know they're making it, but that doesn't mean it's going to be the next game they release. I would be over the moon to get a Half Life 3 announcement this year, and I think they have a great opportunity for one with Half Life 2's tenth birthday coming up in November, but Left...
Yeah, there's very little chance they're going to release a new game that nobody's heard anything about yet in the last five months of the year. I think we're much more likely to get an announcement sometime in the fall for something that's kind of a big deal coming out in 2015, around the same...
This was a really interesting watch, Valve's cancelled projects are lots of fun to explore.
I think another shot at Prospero might be worth it if only because Valve's never really done a game with a focus on exploration, though - sure, most of Prospero's concepts were used in later titles and...
I've always thought that part of the reason why the episodes have a more impressive soundtrack than HL2 isn't just because of the music itself, but because of how it's used in the game. HL2 has some great music cues but I feel like sometimes they don't last long enough - there's been plenty of...
E3's definitely out of the question this year, but it's still possible that Valve might be hosting their own presentation a la Nintendo to prepare for the official launch of the Steam Machines, which as far as I know is still supposed to be sometime this fall. There's still a lot about the Steam...