Jackhammer - here it is. http://jackhammer.hlfx***/en/main.html
It's very fun and easy to use, but the maps aren't in a .bsp format. Meaning, of course, I can't test them. Is there a way to convert .maps or .jmfs to .bsps?
So I recently installed Jackhammer - it's really cool and works great, except it gives me an error every time I try to run the level (something about a missing file). I decided to try Hammer itself, loading it from SDK as normal (out of Half-Life 2). First off, the grid was missing. Shift+R just...
The last bit reminds me of the end of every video game trailer ever. The main character jumping at an enemy with some sort of melee weapon, then cut. AC2, Mass Effect 3...
Perhaps it should be MOAR EXPLOSIONS something a little bit different.
I would have to disagree with you on that. The episodes are collectively aimed at becoming a full HL3, so if Valve does release HL3 instead of Episode 3, it will be a bit of a turnaround.
That would be awesome if you were willing to put up with loading screens every five steps.
Well, okay, maybe I'm exaggerating a bit. Source 2 does look extremely good, and may be what Valve has been developing for HL2:E3.
The awkward thing is, I actually played Black Mesa before Half-Life. So this was me:
Okay, time for the original experience! Wow, this tram ride is different. Ooh, forklifts! Sector C. ERMAHGERD DA GRAFIKZ ARE BADDDDDDDDDDDDDDDDDDDDDDDDDDDDD okay time to blow up the place...
I've been thinking about the Combine Citadel a lot lately, and it got me to wondering about headcanon. I mean, until we see otherwise from Valve themselves, it's all up to our imagination.
My headcanon on the Citadels of Earth is that they all look different, but are made from the same...
Over the last 13 months, you've spent 1011 hours playing this selection, which includes 28 items, is valued at $276.81, and requires 97.7 GB
There's that big input box glitch again.