10 things I hate about DOD:S

operative x

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My 10
1. The springfields scope has a mind of it's own.

2. I often get sniped with smg's.

3. The german machine pistol is better than most of the primary smg's.

4. The carbine is better than the garand.

5. My character punches instead of stabs with the knife.

6. You have to individually pull out a grenade, resulting in you being unexpectedly rushed by someone the very second you pull the pin. (Halo style grenades ftw!)

7. The Colt 45. is useless.

8. Doorways are too freaking small, often resulting in you sprinting into the wall trying to get cover from a nade.

9. My 205 pound brother has more stamina than these soldiers.

10. My dude doesn't dive to the floor when being shot at, rather, he slowly lays down.
 
1. ive noticed

2. really?

3. i hate those things

4. amen

5. yeah what the hell is with that? I've been stabbed by people before, why do we punch instead?

6. I suppose thats better for realism.

7. You lie!

8. Its worse when ONE person stops and you cant get through.

9. I like the bad stamina. I smoke so it makes me feel like im in the game because I really cant run farther than 20 feet without collapsing or lighting a cigarette. Oh god I'm dying, help me.

10. I've never thought of that, he doest kind of take a long time to get down.
 
operative x said:
My 10
1. The springfields scope has a mind of it's own.

2. I often get sniped with smg's.

3. The german machine pistol is better than most of the primary smg's.

4. The carbine is better than the garand.

5. My character punches instead of stabs with the knife.

6. You have to individually pull out a grenade, resulting in you being unexpectedly rushed by someone the very second you pull the pin. (Halo style grenades ftw!)

7. The Colt 45. is useless.

8. Doorways are too freaking small, often resulting in you sprinting into the wall trying to get cover from a nade.

9. My 205 pound brother has more stamina than these soldiers.

10. My dude doesn't dive to the floor when being shot at, rather, he slowly lays down.


1. I just think it takes too long to scope, and it somes just doesn't come up when you hit the button

2. Agreeed -- i've gotten popped from across the level by an smg and downed instantly.

3. I'm not so sure about it

4. Close-range, Agreed -- garand is next to useless up close. you could hit them square in the chest and they'll kill you before you can fire it again.

5. I find this a bit odd too, but they are metal knuckles aswell as a knife.

6. I don't have a problem with this as it is how you actually have to throw them.

7. DISAGREE - the colt .45 is a life-saver in c lose combat, which is why I miss it so while using the said, very ineffective close range garand.

8. Thats up to you to get through a doorway, you may be experiencing lag related problems.

9. Lets see how your brother will run while being shot at, full of anxiety, carrying many pounds of weapons and gear.

10. have you tried going prone while running?
 
9. adrenaline anybody? I know if were being shot, even with a heavy pack on, my ass would be running.

10. Just dive to the floor, whats so hard about that?
 
operative x said:
My 10
1. The springfields scope has a mind of it's own.

2. I often get sniped with smg's.

3. The german machine pistol is better than most of the primary smg's.

4. The carbine is better than the garand.

5. My character punches instead of stabs with the knife.

6. You have to individually pull out a grenade, resulting in you being unexpectedly rushed by someone the very second you pull the pin. (Halo style grenades ftw!)

7. The Colt 45. is useless.

8. Doorways are too freaking small, often resulting in you sprinting into the wall trying to get cover from a nade.

9. My 205 pound brother has more stamina than these soldiers.

10. My dude doesn't dive to the floor when being shot at, rather, he slowly lays down.



1. Yes, it does. It moves around, so you cant shoot someone instantly like CS:S style. It also makes it harder to aim, which is good.

2. Yes, SMG's are awsome. Its hard to do though.

3. NOT at long range. But at short range, its like 10X better.

4. I disagree.

5. He also slashes. Its sorta hard to tell though.

6. I dont get what the problem is.

7. No its not.. its usefull when a guy runs around the corner, your reloading, and he has a gun.

8. Never had a problem with this either.

9. Try wearing full gear and carrying a weapon, and see how far you can run.

10. I noticed this also. Its annoying, if your sprinting you should dive for cover.



And as for the garand; Its a hard weapon to use. I just get headshots. Solves the problem, and because of that its a lot better then the german rifle.
 
Rocketman9mm said:
9. Lets see how your brother will run while being shot at, full of anxiety, carrying many pounds of weapons and gear.

10. have you tried going prone while running?
Well, yeah, the gear would slow you down but the adrenaline would help keep you going longer than usual if your life is in danger. Plus, that's why people in the military actually train with their gear on... so they get used to it. My friend in the Marines can sprint for much longer than the people in DoD:S while holding me (about 190 pounds) in a fireman's carry... and without being winded. He's not even a big guy.

Also, if you're being shot at... you don't care about the pain involved in diving straight to the ground. You get down as fast as humanly possible... or you die. Of course I'm not going to run and dive to the ground if I don't need to. There are very few situations where that is necessary. War just happens to be one of them.
 
If you were shooting me and i had gear on, my adrenaline would kick in and i would be gone.

edit: oh cyberman, you post too fast
 
yeah the guns suck now, its beter to go as a "rocket" yes "you will spawn as rocket" - i wish.
and so silly going prone, i can see it now someone yelling "fire in the hole" everyone ducks apart from 1 guy, who gets out his knee pads, straps them on, pulls out a blanket and lies down, well.. theres no point being uncomfortable :p
Wtf is with the remade maps, they are all the same size as before, i thought the whole point of the source engine was bigger maps, more realistic gameplay, i expected all the remade maps to have the same layout but be twice as big. maybe the graphics are pretty, but as of yet it lacks the tweaks that turned dod into a great game.
*fix the guns
*make bigger, more realistic maps
*BRING THE BRITS BACK
*going prone should be faster
*there should be a choice between long range nades or a bayonet for the riflemen
*bullets should do more damage, i shot a guy in the mouth as a grenadier while facing him (head on) and he lived!
*to do with map size, the mg sounds like its a long way off, when in life i could throw a stone and hit the guy using it.
*no drivable vehicles, nearly every other war mod has them, and since there were vehicles in hl2 i assumed there would be here, whats wrong with 1 tank per side? it would work with bigger maps ;)
*sticking to other players when you run into them really sucks
*no gibs, for all the realism thats been attempted no-one thought that being hit by a mortar or rocket might turn people into a bloody pulp, as opposed to flying ragdolls, whats wrong with flying giblets? and when a grenade goes off in someones hand i expect to see a stump and half a head.

i still love the game tho :)
 
1. Iron Sights are too slow
2. Punching with a knife :S
3. Prone to slow
4. Stamina

Anyone else notice new background music at the DOD:S menu?
 
How would the maps be the same layout yet be bigger?
 
I think DOD:S is better in almost every respect. Most of the things in your list don't have much to do with the actual game, they're just things you have to suck it up and deal with. Prone and sprint time are that way for a reason, gameplay > realism.. or any other notion one might have.
 
*no drivable vehicles, nearly every other war mod has them, and since there were vehicles in hl2 i assumed there would be here, whats wrong with 1 tank per side? it would work with bigger maps
This would RUIN DoD. DoD is Infantry based not Vehicle based. And im glad for that. It's why I like Cod or Dod over Cod:Ex online play.

This is a port, basic DoD gameplay and same DoD maps. It wasn't mean to be DoD2 or anything. Just DoD with physics and better graphics.
 
it's a bit deceptive because the fov makes things seem closer. But you're moving faster than real life. First off, your average speed is a good paced jog. Unless there's some big urgencies a soldier would normally walk cautiously, not be running a constant marathon. And the sprint is basically turbo speed when you consider that you are carrying a rifle and all your gear.
 
SixThree said:
Anyone else notice new background music at the DOD:S menu?

You know you can change it?

Steam/SteamApps/email/day of defeat source/dod/sound/ui/

You can put your own music in there and rename it to one of these:

gamestartup1, 2, 3 or 4.mp3
 
1- underpowered rifles, especially the Kar
2- snipers dont always kill with the first shot, even if it was in the chest.
3- sticking to players is just...
4- lack of pistols. there is a fine line between realism and fun, and i think valve have swayed too far with the realism. i mean, riflemen dont get a pistol. all the get is 2 grenades, a knife that punches/spade, and a shitty rifle...
 
How would the maps be the same layout yet be bigger?

imagine looking down on a jpeg of avalanche, now imagine making the jpeg twice as big put leave all the soldiers the same size, its really v obvious.
 
ĐynastҰ said:
1- underpowered rifles, especially the Kar
2- snipers dont always kill with the first shot, even if it was in the chest.
3- sticking to players is just...
4- lack of pistols. there is a fine line between realism and fun, and i think valve have swayed too far with the realism. i mean, riflemen dont get a pistol. all the get is 2 grenades, a knife that punches/spade, and a shitty rifle...

Kar unpowered? It kills with one shot if you shoot any higher than knees (even when strafing you can still kill well with it). Should it fire nuclear missiles in 100 rounds per second?
 
Bakurei said:
Kar unpowered? It kills with one shot if you shoot any higher than knees (even when strafing you can still kill well with it). Should it fire nuclear missiles in 100 rounds per second?

Hmm maybe, but I just finished playing an hour long map and I swear I was shot by the kar about 40 times during the whole game, but was only killed like 10 times by it...

I guess they just couldn't aim :/


who said:
imagine looking down on a jpeg of avalanche, now imagine making the jpeg twice as big put leave all the soldiers the same size, its really v obvious.

And really stupid...everyone would be MINI!

j/k I know what you mean and I still think it's stupid :p
Maybe adding on to a map would be okay, but there's no need to enlarge the existing areas....
 
Slightly less linear maps would be nice,not necessarily larger, something to take advantage of the way the weapons now function.
 
Its just the size limits the audio efects, like the mg sounding a long way off when its not.

It wasnt uncommon for small squads to cover very large areas, this is evidence taken from french countryside, avalanche is more italian.

A forest conversion would be good, as long as they dont feel bound to convert the original layout from dod into source.

A really big forest remake from nothing (without looking back to the original) would be good.
 
I like most of the changes they've made, its a lot more balanced than riflemen owning everything like in 1.3.
My problems are more with the bugs, getting stuck on people and the fact that Anzio crashes my PC.
Actually, I really like the new startup music aswell, wish it played during map loads like in 1.3.
 
operative x said:
My 10
1. True, but I dont find that it matters, and I snipe 80% of the time.
2. Never really had this problem

3. True, very annoying
4. EXTREMELY TRUE, AND annoying, needs to be an IS weapon with horrid accuracy when not in IS
5. Meh, wtever, its just an animation

6. I dont know how I feel about this, I generally think that its better the way it is since if it were the "halo" style then you would only be able to throw them 5 feet....nades this way take skill and lots of luck, which is how they actually work, they're not "uber snipa kill" weapons....they are used for clearing rooms and getting people to stop shooting at you and taking out strategic positions...

7. I actually find it to be very useful at close range, but of course your gonna lose to an SMG at medium range. I think it needs pistol whip as secondary and it needs to do alot more damage the closer you are to the person (how it should be on all weapons, damage decreases with distance (clearly would need balancing)).

8. I think the real answer to this problem is to slow down the movement speed, which, imo is WAY the hell to fast.

9. Troof, even with 40lbs of gear they can do better than 8 seconds...longer sprint speed would balance better when the movement speed was slower.

10. many games have this problem, there seems to be a lack of a key for "drop your shit and hit the dirt" which to balance would also cause you to drop your weapons....


Better complaints than I though would be here.
 
The grenades require more skill that just throwing a bomb and hoping it hits someone.

Now you can prime them for what distance and how much distance you want to give your target. If you turn a corner, see a German MG and can turn the corner again, you pull out a grenade. Count to six, turn and THROW. The instant the grenade lands, it detonates, giving him no chance to pick up and return or to even run away. Instant kill.

Or, you find a newbie like you who says, "n00b i want hal0 nades!" and will just chunk a grenade at you without priming it, giving me enough time to finish a cup of coffee walk over to the grenade, and throw it RIGHT BACK AT YOU, and by that time the timer is already burnt, so it detonates in your face.
 
LMAO @ Who's reply to the getting down on floor w/ blanket, all in all DOD:S pwns.
 
wow , the guy who started this thread... well im not gonna use profanity... BUT WHO CARES... thread was a waste of time

PEACE

Mike:x
 
operative x said:
My 10
1. The springfields scope has a mind of it's own.

2. I often get sniped with smg's.

3. The german machine pistol is better than most of the primary smg's.

4. The carbine is better than the garand.

5. My character punches instead of stabs with the knife.

6. You have to individually pull out a grenade, resulting in you being unexpectedly rushed by someone the very second you pull the pin. (Halo style grenades ftw!)

7. The Colt 45. is useless.

8. Doorways are too freaking small, often resulting in you sprinting into the wall trying to get cover from a nade.

9. My 205 pound brother has more stamina than these soldiers.

10. My dude doesn't dive to the floor when being shot at, rather, he slowly lays down.


1. I like it
2. Agreed
3. Agreed.
4. Agreed.
5. ?
6. Not agreed.
7. Agreed.
8. Meh.
9. Not agreed, but you're probably right.
10. Strongly agreed.
 
Bakurei said:
Kar unpowered? It kills with one shot if you shoot any higher than knees (even when strafing you can still kill well with it). Should it fire nuclear missiles in 100 rounds per second?

sorry but thats just bs (no offence intended mate). so many times ive run around a corner, come literally face to face with a bad guy, instantly fired and he kills me instead. ive even left blood on his face (suggesting a head shot) and he just ran straight through me with a tompson.

so yes, Kar is underpowered :E
 
operative x said:
My 10
1. The springfields scope has a mind of it's own.

2. I often get sniped with smg's.

3. The german machine pistol is better than most of the primary smg's.

4. The carbine is better than the garand.

5. My character punches instead of stabs with the knife.

6. You have to individually pull out a grenade, resulting in you being unexpectedly rushed by someone the very second you pull the pin. (Halo style grenades ftw!)

7. The Colt 45. is useless.

8. Doorways are too freaking small, often resulting in you sprinting into the wall trying to get cover from a nade.

9. My 205 pound brother has more stamina than these soldiers.

10. My dude doesn't dive to the floor when being shot at, rather, he slowly lays down.

1. It is supposed to sway slightly. Crouch or prone and the swaying will be reduced.

2. You're just a bullet magnet.

3. Because it has less recoil, right?

4. Yes, but the garand has more power.

5. Slashing and punching does the same amount of damage.

6. At least the grenade explodes after you pull the pin when you die, giving a chance that an incoming enemy will be blown to bits.

7. It's a last resort weapon. Use it at close ranges.

8. Doorways are not too small, fatass.

9. O RLY?

10. Play the original DoD then.
 
Pesmerga said:
No. You lose.

Kar is the second most feared weapon of the German arsenal.

You being sarcastic?

Doesn't scare me :afro:

When I see an enemy w/ a kar, I run straight towards him spraying bullets in his general direction, and I always win, so :p

The. Kar. Is. Und. er. Power. ed.
 
AlecRazec said:
The grenades require more skill that just throwing a bomb and hoping it hits someone.

Now you can prime them for what distance and how much distance you want to give your target. If you turn a corner, see a German MG and can turn the corner again, you pull out a grenade. Count to six, turn and THROW. The instant the grenade lands, it detonates, giving him no chance to pick up and return or to even run away. Instant kill.

Or, you find a newbie like you who says, "n00b i want hal0 nades!" and will just chunk a grenade at you without priming it, giving me enough time to finish a cup of coffee walk over to the grenade, and throw it RIGHT BACK AT YOU, and by that time the timer is already burnt, so it detonates in your face.
Hey retard you could EASILY prime halo style by just holding the button down. Say i used "q" to throw nades, i could just simply hold q to prime then release it to chuck the nade. Very simple.
 
ĐynastҰ said:
sorry but thats just bs (no offence intended mate). so many times ive run around a corner, come literally face to face with a bad guy, instantly fired and he kills me instead. ive even left blood on his face (suggesting a head shot) and he just ran straight through me with a tompson.

so yes, Kar is underpowered :E

That has happened to me too, with other weapons thou. Theres a blood stain on the head but I did not damage him. So I think it's a bug (shot not getting registered etc). Everytime I have been playing the ones with the most kills are the ones with Kar or the ones with MG. Just remember it's better to actually aim and not close your eyes and let god aim for you.
 
I'm in the kar = underpowered team. I only use it on avalanche to get long-range nade kills. The rifleman on each side needs a pistol more than a bayonet, I think.
 
For gods sake, the Kar is not underpowered! Its a one shot-kill weapon, just learn to aim with the damn thing.
Kars in 1.3 were overpowered, you had a Kar, you won against any enemy, simple as that. Now they are just right, you can still win 1v1 against most enemies, all you've got to do is aim for the head or the chest.
 
One thing I hate is what happens when you run in to someone... You lose stamina more quickly and you can get stuck and it feels more like hugging than running in to someone.
 
The thing is, with the Kar, you can shoot someone, but, they'll be iron sighting with the arms up and it'll only register 90 damage. It's odd how rifle rounds can go through torsos and concrete walls, but not an enemy's arm. I can't tell you how incredibly frustrating it is to shoot someone at point blank range just have them plow right through me, unaffected.
 
Hey retard you could EASILY prime halo style by just holding the button down. Say i used "q" to throw nades, i could just simply hold q to prime then release it to chuck the nade. Very simple.

Ah, thank you for the "compliment." But XBoxes don't have a Q button. Most people, when they cry for Halo grenades, meant the XBox version. Yes, I know there is a PC version of Halo. Not many people play it, proportionally. Lest we forget, there's not one for Halo 2.

Either way, DoD's version of grenades gives you more control over range, time, and potential damage. Unless you have a rifle grenade, which you exchange time for range.
 
personally, i dont like it when a round from my springfield slam into a krauts chest and he lives to tell the tale...

bring back the brits definitely.

iron sites are too troublesome to be useful..i dotn think they provide much of an advantage, ok you zoom in a tiny bit, but if you dont kill them with the first shot (more with the garand), youre gonna be toast. i reallly liked how the iron sites worked in cod2

knifes dont stab? kinda weird.

there have been times when ive shot someone point blank with the k98/garand and they live and kill me. but as for pistols for riflemen, im really ok without it. it just takes a little more skill and thinking to stay alive and time your reloads
 
I just want to add that I think Valve ruined this game. I have been trying to tell myself that it is me just not used to it, but after 2 weeks, I still get frustrated with the sad changes that they made. Guess I will try the D-Day mod and hope that those developers are not bought by valve and their game turned into cr4p.
 
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