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MNeMiC
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17 Half-Life 2 Video Tutorials[MNeMiC]
Theese and more tutorials are brought to you by:www . mnemic . tk
Viewports
This tutorial is made to give you the basic understanding on how to navigate and customize your viewports inside of Valve Hammer Editor to make your own levels.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_views.jpg[/img][/url]
Click here to download!
Tools
In this video you will hopefully learn the very basics of what the tools to your left are used for. Some of them will be explained in other video tutorials a bit later on.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_tools.jpg[/img][/url]
Click here to download!
Brushwork
What you need to do first when starting to make levels is learn how to use brushes efficiently and manipulate them as you want. This is the build-stones of your maps.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_brushwork.jpg[/img][/url]
Click here to download!
Texturing
To make your levels even a bit attractive you WILL need some texturing skills. This video will hopefully introduce you to using the texture dialog box tools and settings.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_texture.jpg[/img][/url]
Click here to download!
Water
The reflective water is one of the best looking effects in Half-Life2, considering how easy it is to do it sholud be used whenever it fits as a decoration for your levels.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_water.jpg[/img][/url]
Click here to download!
Terrain
Hammer World Editor comes with an excellent terrain painter tool. With it you can easily adjust and create realistic looking terrain, such as hills and mountains.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_terrain.jpg[/img][/url]
Click here to download!
Static Mesh
Nowdays making a level entirely out of brushes is impossible (if you want it to be good-looking). You are going to import models from third party 3D applications.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_static_mesh.jpg[/img][/url]
Click here to download!
Rotating Door
Theese doors will not be affected by the physics in the game. You can set the number of degrees that the door will rotate aswell as some other nifty settings.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_rotating.jpg[/img][/url]
Click here to download!
Sliding Door
Theese kinds of doors are the ones you see at supermarkets and stuff, they will slide into the wall, or up into the ceiling if you want them to. Very easy to setup.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_sliding.jpg[/img][/url]
Click here to download!
Sliding Door With Glass
Basicly it's just a sliding door but it has a piece of breakable glass kind of attached to it. They are bound together so they will move like they are one piece.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_sliding_glass.jpg[/img][/url]
Click here to download!
Glass
You will learn how to make three kinds of glass here. Unbreakable, breakable like in Half-Life, and shattering, like in Half-Life 2. This can be used for anything breakable.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_glass.jpg[/img][/url]
Click here to download!
Ladder
Ladders have become a bit tougher and more complex now with Half-Life 2, you will have to create mounting points aswell something like a ladder-path.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_ladder.jpg[/img][/url]
Click here to download!
Ropes
You see ropes lying around everywhere inside of the game. Valve made a couple of special entities to make them without any hassle, you can make awsome rope fast
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_ropes.jpg[/img][/url]
Click here to download!
Rounded Corners
Corners in real-life aint even a perfect 90o angle, if you look at any corner you will see that it's a bit rounded. This is one of the ways to do it for Half-Life 2.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_rounded.jpg[/img][/url]
Click here to download!
Physic Brush
Turning brushes and other objects into objects that are bound to the physics of Half-Life 2 is a really simple task, this video will show you how to do that.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_physic_brush.jpg[/img][/url]
Click here to download!
Physic Brush With A Hinge
A more complex setup with objects that have physics, is having them constrained to an angle, perhaps a swingdoor, or a board hanging in a rope for example.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_physic_brush_hinged.jpg[/img][/url]
Click here to download!
Lift[Temporary]
This video is just a temporary solution on how to create a simple lift, there will be a correct one later, this one is using a brush like a door to actually move the lift.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_lift.jpg[/img][/url]
Click here to download!
Since this forum apparently dont like 17 pictures and my URL, this post will probably get ****ed up,,,,, but whatever
www.mnemic. tk
Theese and more tutorials are brought to you by:www . mnemic . tk
Viewports
This tutorial is made to give you the basic understanding on how to navigate and customize your viewports inside of Valve Hammer Editor to make your own levels.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_views.jpg[/img][/url]
Click here to download!
Tools
In this video you will hopefully learn the very basics of what the tools to your left are used for. Some of them will be explained in other video tutorials a bit later on.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_tools.jpg[/img][/url]
Click here to download!
Brushwork
What you need to do first when starting to make levels is learn how to use brushes efficiently and manipulate them as you want. This is the build-stones of your maps.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_brushwork.jpg[/img][/url]
Click here to download!
Texturing
To make your levels even a bit attractive you WILL need some texturing skills. This video will hopefully introduce you to using the texture dialog box tools and settings.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_texture.jpg[/img][/url]
Click here to download!
Water
The reflective water is one of the best looking effects in Half-Life2, considering how easy it is to do it sholud be used whenever it fits as a decoration for your levels.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_water.jpg[/img][/url]
Click here to download!
Terrain
Hammer World Editor comes with an excellent terrain painter tool. With it you can easily adjust and create realistic looking terrain, such as hills and mountains.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_terrain.jpg[/img][/url]
Click here to download!
Static Mesh
Nowdays making a level entirely out of brushes is impossible (if you want it to be good-looking). You are going to import models from third party 3D applications.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_static_mesh.jpg[/img][/url]
Click here to download!
Rotating Door
Theese doors will not be affected by the physics in the game. You can set the number of degrees that the door will rotate aswell as some other nifty settings.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_rotating.jpg[/img][/url]
Click here to download!
Sliding Door
Theese kinds of doors are the ones you see at supermarkets and stuff, they will slide into the wall, or up into the ceiling if you want them to. Very easy to setup.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_sliding.jpg[/img][/url]
Click here to download!
Sliding Door With Glass
Basicly it's just a sliding door but it has a piece of breakable glass kind of attached to it. They are bound together so they will move like they are one piece.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_door_sliding_glass.jpg[/img][/url]
Click here to download!
Glass
You will learn how to make three kinds of glass here. Unbreakable, breakable like in Half-Life, and shattering, like in Half-Life 2. This can be used for anything breakable.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_glass.jpg[/img][/url]
Click here to download!
Ladder
Ladders have become a bit tougher and more complex now with Half-Life 2, you will have to create mounting points aswell something like a ladder-path.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_ladder.jpg[/img][/url]
Click here to download!
Ropes
You see ropes lying around everywhere inside of the game. Valve made a couple of special entities to make them without any hassle, you can make awsome rope fast
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_ropes.jpg[/img][/url]
Click here to download!
Rounded Corners
Corners in real-life aint even a perfect 90o angle, if you look at any corner you will see that it's a bit rounded. This is one of the ways to do it for Half-Life 2.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_rounded.jpg[/img][/url]
Click here to download!
Physic Brush
Turning brushes and other objects into objects that are bound to the physics of Half-Life 2 is a really simple task, this video will show you how to do that.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_physic_brush.jpg[/img][/url]
Click here to download!
Physic Brush With A Hinge
A more complex setup with objects that have physics, is having them constrained to an angle, perhaps a swingdoor, or a board hanging in a rope for example.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_physic_brush_hinged.jpg[/img][/url]
Click here to download!
Lift[Temporary]
This video is just a temporary solution on how to create a simple lift, there will be a correct one later, this one is using a brush like a door to actually move the lift.
http://mnemic.d3files.com/education/videotutorials/thumbs/hwe_lift.jpg[/img][/url]
Click here to download!
Since this forum apparently dont like 17 pictures and my URL, this post will probably get ****ed up,,,,, but whatever
www.mnemic. tk