1911a1

OCybrManO

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Since the recent threads got wiped I figured I'd post this again.
I went back later the day I posted it and cut the polycount by 300 and I can't even notice the difference.
It's around 1600 triangles now as opposed to more than 1900... I'll wait until I get it in a first person view and cut unseen faces before I optimize it any more.
Now time to go make some LOD versions that other people will see you with...

NOTE: The setting is all orange because it is part of something else I was messing around with for HL2 (the guns are on a table will glass in the center and the fuzzy things in the background are the legs of a couch and an end table).
15693354.jpg
 
very nice model and its nice to see that u worked on ur render can i have ur name and adress ?
lol
[email protected]
contact me if u want to join a game develpoing art club .
 
Keep in mind that this is the first weapon skin (or any 3D model skin for that matter) that I might actually finish...

I've still got a lot to do and there's something about the wood that bothers me (maybe it will look better after the screws are in it)... but this is what I have managed to do in terms of a skin for my 1911 so far:

15867530.jpg
 
nice, hey what kind of brush settings do u uuse for the scratched areas, i can never seem to get mine to look real :\
 
Do you mean the overall scratched texture of the metal? That took quite a while to get something I liked... and to be honest I probably couldn't do it again if I tried.

If you mean the wear around edges that is a technique I learned from a guy over at polycount. Here's a link to the tutorial.
 
very nice for a first texture u got the base correct .

wht bout my proposal.?
 
Right now, I'm just making stuff as a learning experience... I still want to learn animation and organic modelling.

When I'm ready I might join a mod team or even start a new mod if I can decide on one of my ideas and flesh it out... and have it sound fun.
 
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