OCybrManO
Newbie
- Joined
- Jul 31, 2003
- Messages
- 4,780
- Reaction score
- 0
Since the recent threads got wiped I figured I'd post this again.
I went back later the day I posted it and cut the polycount by 300 and I can't even notice the difference.
It's around 1600 triangles now as opposed to more than 1900... I'll wait until I get it in a first person view and cut unseen faces before I optimize it any more.
Now time to go make some LOD versions that other people will see you with...
NOTE: The setting is all orange because it is part of something else I was messing around with for HL2 (the guns are on a table will glass in the center and the fuzzy things in the background are the legs of a couch and an end table).
I went back later the day I posted it and cut the polycount by 300 and I can't even notice the difference.
It's around 1600 triangles now as opposed to more than 1900... I'll wait until I get it in a first person view and cut unseen faces before I optimize it any more.
Now time to go make some LOD versions that other people will see you with...
NOTE: The setting is all orange because it is part of something else I was messing around with for HL2 (the guns are on a table will glass in the center and the fuzzy things in the background are the legs of a couch and an end table).