2.5 gigs of HD Storage!

Cole

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2.5 TB of HD Storage!

http://www.theinquirer.net/default.aspx?article=34424
"SEAGATE IS REALLY dense, 421 Gb per square inch in fact.

The massive density was demoed by Segate at the IDEMA DISKCON show this week. While 421Gbpsi may sound like ans abstract number, let me put it into a little more perspective for you. It means 40GB 1 inch drives, 275GB 1.8", 500GB laptop 2.5" and 2.5TB 3.5" desktop parts are possible.

Seagate thinks they will have them ready by 2009. µ"

So 2.5TB of porn storage? Wow!!
Hmm, Raid 0? 4 HD's?
10tera's of porn storage. Heaven.
 
Don't you mean 2.5 teras of HD storage?

Anyway, hawt :D
 
2009.........................................*looks at clock* still not there................................not yet......................damn this is taking long..............
 
The Video Editors shall go crazy with excitement indeed.
 
wait wait back the truck up. You're saying they're gonna have bigger hard drives in the future!? Woooah
 
Whoa, whoa, whoa, whoa, whoa. Whoa.

Whoa.

Whoa.

What the hell is a Seagate?
 
That would be a big hard drive! I could have twice the storage i have now and all in 1 drive. hmm
 
What the hell is a Seagate?
A Hard Drive manufacturer.

2009... they have a lot of problems to sort out before now and then. Of course by then we'll probably have 400Gig games and operating systems, but oh well.
 
A Hard Drive manufacturer.

2009... they have a lot of problems to sort out before now and then. Of course by then we'll probably have 400Gig games and operating systems, but oh well.
:O
Don't say that! lol
 
A Hard Drive manufacturer.

2009... they have a lot of problems to sort out before now and then. Of course by then we'll probably have 400Gig games and operating systems, but oh well.

I don't think games will ever exceed anything more then 20 GB probably...

Mainly because of the compression techniques they use on models and textures to reduce the filesize.
 
There will come a time when games require that much hard drive space. We're approaching 5GB even today, and it's clear that every single aspect of games (be it code base, level complexity, level size, texture detail, model detail, sound quality, etc) can be improved upon immensely. Hell, even in these 5GB games we're reusing textures and NPC models dozens or even hundreds of times apiece.
 
2009 is three years away (gasp!) who knows what state the computing world will be in then, it changes so rapidly.
 
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