TCfromBN
Newbie
- Joined
- Dec 21, 2004
- Messages
- 2,656
- Reaction score
- 0
This takes 2 hours! ??
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (8)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (10)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5564.0, -228.4, -1072.5)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 770: Brush 771: Brush 772: Brush 773: Brush 774: Brush 775: Brush 776:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2302.2, -190.3, -1062.5)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2302.2, -383.5, -1062.6)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2332.0, -188.5, -1124.1)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial
(it does this "error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial" for about 40 lines but i dont have enough space to post it all)
done (2)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 430 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (454800 bytes)
Building Physics collision data...
done (1) (589110 bytes)
Error! To use model "models/props_vehicles/car001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/car001a_phy.mdl"!
Error! To use model "models/props_vehicles/van001a_physics.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/van001a_physics.mdl"!
Static prop models/props_c17/light_cagelight02_off.mdl outside the map (6240.00, -4891.00, -448.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
37 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
reading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.prt
3892 portalclusters
12535 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (41)
WARNING: Cluster portals saw into cluster
(it does this "Warning: Cluster portals saw into cluster" for about 30 lines but again for space purposes)
Optimized: 1306732 visible clusters (0.00%)
Total clusters visible: 8686580
Average clusters visible: 2231
Building PAS...
Average clusters audible: 3889
visdatasize:3407375 compressed from 3798592
writing c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
49 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
20106 faces
157 degenerate faces
7760501 square feet [1117512192.00 square inches]
7 displacements
77960 square feet [11226335.00 square inches]
19949 patches before subdivision
zero area child patch
(again mabe 30 lines for "zero area child patch")
376611 patches after subdivision
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1507)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4938)
transfers 15868711, max 408
transfer lists: 121.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (8)
Bounce #1 added RGB(160421, 160122, 114817)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(12129, 12342, 7528)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(1288, 1302, 675)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(143, 141, 63)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(18, 17, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<6.9371 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (87)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 1043/8192 12516/98304 (12.7%)
brushsides 10564/65536 84512/524288 (16.1%)
planes 13236/65536 264720/1310720 (20.2%)
vertexes 31278/65536 375336/786432 (47.7%)
nodes 8103/65536 259296/2097152 (12.4%)
texinfos 720/12288 51840/884736 ( 5.9%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 14268/0 14268/0 ( 0.0%)
faces 20106/65536 1125936/3670016 (30.7%)
origfaces 3314/65536 185584/3670016 ( 5.1%)
leaves 8123/65536 454888/3670016 (12.4%)
leaffaces 25194/65536 50388/131072 (38.4%)
leafbrushes 22973/65536 45946/131072 (35.1%)
surfedges 106511/512000 426044/2048000 (20.8%)
edges 57397/256000 229588/1024000 (22.4%)
worldlights 84/8192 7392/720896 ( 1.0%)
waterstrips 1697/32768 16970/327680 ( 5.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25848/65536 51696/131072 (39.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 21774516/0 ( 0.0%)
visdata [variable] 3407375/16777216 (20.3%)
entdata [variable] 18892/393216 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7946 ( 0.0%)
pakfile [variable] 11179/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 454800/4194304 (10.8%)
==== Total Win32 BSP file data space used: 29341008 bytes ====
Linux Specific Data:
physicssurface [variable] 589110/6291456 ( 9.4%)
==== Total Linux BSP file data space used: 29475318 bytes ====
Total triangle count: 52872
Writing c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
1 hour, 49 minutes, 34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp" "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike\maps\DAM#3 2.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" +map "DAM#3 2"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (8)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (10)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5564.0, -228.4, -1072.5)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 770: Brush 771: Brush 772: Brush 773: Brush 774: Brush 775: Brush 776:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2302.2, -190.3, -1062.5)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2302.2, -383.5, -1062.6)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2332.0, -188.5, -1124.1)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3690: Brush 831: Brush 830: Brush 829:
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial
(it does this "error: material CONCRETE/CONCRETEFLOOR033O doesn't have a $bottommaterial" for about 40 lines but i dont have enough space to post it all)
done (2)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 430 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (454800 bytes)
Building Physics collision data...
done (1) (589110 bytes)
Error! To use model "models/props_vehicles/car001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/car001a_phy.mdl"!
Error! To use model "models/props_vehicles/van001a_physics.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/van001a_physics.mdl"!
Static prop models/props_c17/light_cagelight02_off.mdl outside the map (6240.00, -4891.00, -448.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
37 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
reading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.prt
3892 portalclusters
12535 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (41)
WARNING: Cluster portals saw into cluster
(it does this "Warning: Cluster portals saw into cluster" for about 30 lines but again for space purposes)
Optimized: 1306732 visible clusters (0.00%)
Total clusters visible: 8686580
Average clusters visible: 2231
Building PAS...
Average clusters audible: 3889
visdatasize:3407375 compressed from 3798592
writing c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
49 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
20106 faces
157 degenerate faces
7760501 square feet [1117512192.00 square inches]
7 displacements
77960 square feet [11226335.00 square inches]
19949 patches before subdivision
zero area child patch
(again mabe 30 lines for "zero area child patch")
376611 patches after subdivision
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1507)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4938)
transfers 15868711, max 408
transfer lists: 121.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (8)
Bounce #1 added RGB(160421, 160122, 114817)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(12129, 12342, 7528)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(1288, 1302, 675)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(143, 141, 63)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(18, 17, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<6.9371 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (87)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 1043/8192 12516/98304 (12.7%)
brushsides 10564/65536 84512/524288 (16.1%)
planes 13236/65536 264720/1310720 (20.2%)
vertexes 31278/65536 375336/786432 (47.7%)
nodes 8103/65536 259296/2097152 (12.4%)
texinfos 720/12288 51840/884736 ( 5.9%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 14268/0 14268/0 ( 0.0%)
faces 20106/65536 1125936/3670016 (30.7%)
origfaces 3314/65536 185584/3670016 ( 5.1%)
leaves 8123/65536 454888/3670016 (12.4%)
leaffaces 25194/65536 50388/131072 (38.4%)
leafbrushes 22973/65536 45946/131072 (35.1%)
surfedges 106511/512000 426044/2048000 (20.8%)
edges 57397/256000 229588/1024000 (22.4%)
worldlights 84/8192 7392/720896 ( 1.0%)
waterstrips 1697/32768 16970/327680 ( 5.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25848/65536 51696/131072 (39.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 21774516/0 ( 0.0%)
visdata [variable] 3407375/16777216 (20.3%)
entdata [variable] 18892/393216 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7946 ( 0.0%)
pakfile [variable] 11179/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 454800/4194304 (10.8%)
==== Total Win32 BSP file data space used: 29341008 bytes ====
Linux Specific Data:
physicssurface [variable] 589110/6291456 ( 9.4%)
==== Total Linux BSP file data space used: 29475318 bytes ====
Total triangle count: 52872
Writing c:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp
1 hour, 49 minutes, 34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\cstrike\mapsrc\DAM#3 2.bsp" "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike\maps\DAM#3 2.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\badnews390\counter-strike source\cstrike" +map "DAM#3 2"