2 questions about modeling for my mod

crackhead

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1. the mod once written is hopefully going to be like a david lynch movie. so it will be more of a deep story and visualy apealing and completely insaine. so instead of lots of weapons there will mainly be objects and stuff like maybe a key or a piece of paper that you pick up. can i make a weapon model that when u change from the pistol to the piece of paper he will just hold it up. how would i change the script file so it didnt fire bullets when you click?

2. ok how do you charcter modelers go about making a character model? do you create a few primative shapes and then edit the shape? if so what shapes would you use for the different body parts?
 
well for your mod your going to have to make your own weapon scripts and you will need a coder for this. in this script he can set what weapon does - whether it fire bullets or whatever.
 
ok as i dont want the model to do anything but just to be there when you select it i can probally figure out how to do it.
 
I havent had much experance in modeling characters but from what i have seen i would say its best to start off with cylenders, mayb 6 or 8 sided. Once they are down go in and cut in more pollys and start to develope the character.
 
I have video tutorials for making a head in 3DS MAX from a box, from splines, and from NURBS. I don't know where my friend got the tutorial, and it's on a cd. If you're interested, PM me and I could email it to you. It might be a rather big file; I'm not sure.
 
There are almost as many approaches to modelling a character as there are modellers. You should check out a few tutorials on the subject, and see if anything fits you well. You're bound to find a workflow that fits you eventually.
 
yeh the thing is i use softimage xsi and am clueless at 3ds max and maya but all the tutorials are for them so it makes it a little hard to follow them on different software. im hopefully going to make my mod 3rd person so everythings gona be pretty low poly so i porbaly will get there eventualy.
 
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