amneziac85
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Inspired by another post, I notice alot of people have ideas for game engines that still for reasons probably all technical, have yet to be implemented< i?).
So what stuff would you guys like to see put into a game engine?
I know i have always had a thing for muscle contraction in a character. Picture a predator type monster hopping from tree to tree stalking you, then he jumps down and you see muscle bulges in each leg as he walks twoards you.
I know newer CGI programs can render this by just scripting 100 point A to point B connecters under the tissue of say a leg, and as the character is told to walk, they contract and release, moving the leg, and just like in real life, if the point A point B connector is severed, it would simulate a muscle being torn, so in some cases your character would limp, some he would hop or crawl. Probably all up to processor power.
So what stuff would you guys like to see put into a game engine?
I know i have always had a thing for muscle contraction in a character. Picture a predator type monster hopping from tree to tree stalking you, then he jumps down and you see muscle bulges in each leg as he walks twoards you.
I know newer CGI programs can render this by just scripting 100 point A to point B connecters under the tissue of say a leg, and as the character is told to walk, they contract and release, moving the leg, and just like in real life, if the point A point B connector is severed, it would simulate a muscle being torn, so in some cases your character would limp, some he would hop or crawl. Probably all up to processor power.