21st Century Game Engine Ideas

amneziac85

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Inspired by another post, I notice alot of people have ideas for game engines that still for reasons probably all technical, have yet to be implemented< i?).

So what stuff would you guys like to see put into a game engine?

I know i have always had a thing for muscle contraction in a character. Picture a predator type monster hopping from tree to tree stalking you, then he jumps down and you see muscle bulges in each leg as he walks twoards you.

I know newer CGI programs can render this by just scripting 100 point A to point B connecters under the tissue of say a leg, and as the character is told to walk, they contract and release, moving the leg, and just like in real life, if the point A point B connector is severed, it would simulate a muscle being torn, so in some cases your character would limp, some he would hop or crawl. Probably all up to processor power.
 
Realtime radeosity and global illumination, maby even go so far as Sub surface scattering effects like candle wax and skin.
 
-Simulation of actual fluids

Example: You break open a crate of wine or something and the fluids flow out realistically.

-Realistic breaking of objects/buildings/geometry

-AI that can make plans and change when necessary

Note: I'm thinking like putting the AI in charge of human troops, and he makes smart decisions. You could put in the Red Alert 2 AI or whatever, but first of all, they really just kind of place buildings randomly and don't learn anything and they also don't care extremely for their troops they are leading as they know they can just "build more".
 
you know.. there is a small neat thing that I havent really seen in games.

breathing. I have almost never encountered a model's chest to expand and contrakt when breathing in a game that I have played. this would be neat because you would be able to see if a person is dead or just faking it :)
 
I was thinking of something like geo-mod..... I wuv geo-mod, it's a shame no one stood up for it after Red Faction 1 & 2....
 
Yeah geomod was fun, but for some reason a lot of people complained about it...they never gave a real reason for doing so though.

Ah well...


I would like to see something, perhaps more out of curiosity than any want for games. A real world simulator. Basically, everything down to the atomic makeup of something is simulated...obviously it would be impossible to do on todays computers...but imagine if the world were recreated down to the atom. How cool would it be?
 
Farrowlesparrow said:
Yeah geomod was fun, but for some reason a lot of people complained about it...they never gave a real reason for doing so though.

Ah well...


I would like to see something, perhaps more out of curiosity than any want for games. A real world simulator. Basically, everything down to the atomic makeup of something is simulated...obviously it would be impossible to do on todays computers...but imagine if the world were recreated down to the atom. How cool would it be?

So basically the matrix. Id like that too, but I dont know about the whole neural cyber-jack thing. Id just like a joystick please :)
 
Yeah...I think if perhaps i didnt have to havea spike stuck in the back of my head...it wouldnt be so bad. and a way of getting out without an "operator" or phone would be nice. I just know that my friends would shave off my eyebrows though while i was in it.
 
:D Ideal game engine-

EVERYTHING interactive
Human-like AI(literally)
Real Life Physics(literally)
In depth detail in graphics; from exterior textures to internal E.G. detailed human entities from outside and inside(bones everything)

so... if a game had real life physics(literally) and real detailed graphics(literally), imagine a guy getting(the bullet actually ripping through air and affecting every object around it) shot and the game actually takes the information of punctured organs, broken bones, veins punctured, and the exit wound with gushing blood, and still the bullet goes into a crash course with background objects while the guy is flying a couple feet back hitting glass window(shattering it) then breaking a table in the store while everything on it gets knocked off. Truly amazing in gaming, if it had real life everything!
 
Farrowlesparrow said:
Yeah geomod was fun, but for some reason a lot of people complained about it...they never gave a real reason for doing so though.

Ah well...


I would like to see something, perhaps more out of curiosity than any want for games. A real world simulator. Basically, everything down to the atomic makeup of something is simulated...obviously it would be impossible to do on todays computers...but imagine if the world were recreated down to the atom. How cool would it be?


I hate you. You have no idea. You got to this post first. UNFAIR I SAY!(**!$


^^Yeah, I agree. I've actually been thinking about this for a long time. I think that to achieve a truly accurate environment in a game, the game engine would need to account for every atom. Break points are gay.

Thinks like calculating the energy from a bullet impact, then calculating how much energy is transfered to the material that is being impacted, then calculation if the amount of energy transfered is enough to 'break' the object. A game engine like this would be extremely complex and like he said, todays computers could never handle it. But perhaps, tomorrows will.
 
ailevation said:
:D Ideal game engine-

EVERYTHING interactive
Human-like AI(literally)
Real Life Physics(literally)..............

About the realistic physics...the description you gave of someone being shot isn't realistic. When you get shot its like being hit with a sledgehammer - but if you were ever hit by a sledge hammer you wouldn't fly back, your body would take most of the impact and you would hit the deck (more than likely).

Boring, i know, but if you wanted realism that's what you'd get! :rolling:

Modelling the characters inside and out fully is what i would want most, it would make games a shit load more realistic (obviously). And if the right anatomical tolerances were put on the model then it would be cool, may even give a proper role for medics in a game ;) Just imagine giving CPR/stitching up someone, would be cool!

VR has to be implemented soon, theres only so far a monitor can go for immersion
 
ailevation said:
:D Ideal game engine-

EVERYTHING interactive
Human-like AI(literally)
Real Life Physics(literally)
In depth detail in graphics; from exterior textures to internal E.G. detailed human entities from outside and inside(bones everything)

so... if a game had real life physics(literally) and real detailed graphics(literally), imagine a guy getting(the bullet actually ripping through air and affecting every object around it) shot and the game actually takes the information of punctured organs, broken bones, veins punctured, and the exit wound with gushing blood, and still the bullet goes into a crash course with background objects while the guy is flying a couple feet back hitting glass window(shattering it) then breaking a table in the store while everything on it gets knocked off. Truly amazing in gaming, if it had real life everything!

You've watched too many movies. Getting hit by a bullet will not make you fly a couple feet back.
 
If it's a nice big shotgun it will. Or if it's an artillery shell....


Hey! That's a great idea for a mod! They should make amod where we can drive around in our own little artillery towing trucks! Then when we see someone we an hop out arm the artillery and blow them to hell!
 
I want the EVERYTHING ENGINE!! With the EVERYTHING ENGINE! (you need to type its name in caps with and exclaimation mark because it's the EVERYTHING ENGINE!!) the entire universe would be simulated down the exact detail. This will be accomplished through the EVERYTHING ENGINE!'s extreme power. All it has to do is look at one doughnut and it can figure out every detail of the universe, even what we don't know about. The EVERYTHING ENGINE will be out tomorrow.

What I'd actually like see is a simulation of a city with randomly generated personalities for each person. So you could throw rock at cars and some people would stop and get mad, and some would laugh and keep driving, and others would be in too much of a hurry to care.
 
ElFuhrer said:
What I'd actually like see is a simulation of a city with randomly generated personalities for each person. So you could throw rock at cars and some people would stop and get mad, and some would laugh and keep driving, and others would be in too much of a hurry to care.

Yea, that would be pretty nice. And depending on the neighborhood, their reactions would change. But I notice that programmers tend to have a problem with the word "RANDOM"!

Ive always wanted randomly generated maps. Mix up the buildings and trees. When I walk in to a room, randomize the chairs and desks so that everytime I load up the game, the placements of characters and locals are all random but within paramaters.
 
Ill break this down simpler..

Virtual Reality
Where instead of a headset, your in a big room and the walls are part of the actual thing. Where you can walk around in a huge world, which have human brains cloned for the ai, that a computer reads and give signals to your screens. If you run or something you would be in the some spot on the floor (yet the floor would feel like the enviroment you are in.) Meaning if there was dirt the floor would actually feel like dirt and you can pick the dirt up...where every movement you take is calculated and you can pick up anything and do anything you want. Where you can talk to millions of others with instant communication. Meaning not even 1ms but 0.. 100% perfect 0 ms.

Everything could be felt and touched. You wouldn't relize your in a room but in a world in witch anything can be done..

A world war 2 game like that...your running with a weopon (Your eyes would see a weopon, and your muscles would act as they felt the weopon but really the weopons not there...)A tank shoot shit at you, you run behind a tree. It fires a shell at the tree blowing the tree into 2 blown from 1 foot above the bottem and haveing you fly 5 feet with the tree landing on top of you crushing you.)

You would feel pain yet its not really pain... Then you respawn :).

You guy get what im sayin right?
 
Death.Trap said:
If it's a nice big shotgun it will. Or if it's an artillery shell....


Hey! That's a great idea for a mod! They should make amod where we can drive around in our own little artillery towing trucks! Then when we see someone we an hop out arm the artillery and blow them to hell!

Artillery would more than make you fly back a couple feet. Artillery are typically explosive resulting in lossage of limbs. I think what you were talking about may have been a round designed to penetrate light to mid armored vehicles.
 
Actually, artillery wouldn't make you fly back, it would just go straight thru you
 
Pressure said:
Artillery would more than make you fly back a couple feet. Artillery are typically explosive resulting in lossage of limbs. I think what you were talking about may have been a round designed to penetrate light to mid armored vehicles.
So, would a .50 caliber round from an M82A1 Barrett do the job? :naughty:
 
i used to have an idea similar to this box thing a few years ago... it was just a small room you could walk into... 1 door and 6 screens all around... and the bottom was a cleer moveing belt that moved in witch ever direction so you dint hit the screeen when running... you wouldnt need gloves or a helmet... sensors in the box would react to you... eye sight hand placement body heat ect... actually i still have a dream world today even thow im a lot older hahaha... i dont think you ever out grow dreams... its just like the outher guys idea... big room screens all around and i mean BIG room... but its not screens... its plasma that comes out from vents and molds into what ever the program tells it to... you can feel it touch it and evreything.... then holograms are the enimies with a light layer of plasma for physics... your menu is a 3D hologram where you push buttons and welll after working on and dreaming the same dream for what... 4 years now? you can really think of some whierd stuff... like a computer powered by an insane light sorce...
 
How about a game engine that's slightly better than the next-generation Source, Doom III and Crytek engines?
 
Advanced sword fighting games;screw Jedi Academy and Jedi Outcast, games like Prince of Persia: The Sands of Time or Ninja Gaiden are the closest, but we should get Nick Gillard to co-ordinate and choreograph the sword fights and have amazing techniques such as parry, counter etc... but not to complicated.
 
EVIL said:
breathing. I have almost never encountered a model's chest to expand and contrakt when breathing in a game that I have played. this would be neat because you would be able to see if a person is dead or just faking it :)

AFAIK Battlefield Vietnam has breathing people, look at your squadmates when their standing still or in a transport with you and you'll see their breathing. Oh and they make some rather cool facial expressions too. However I believe this is animated rather than a part of the engine.
 
Minerel said:
Ill break this down simpler..

Virtual Reality
Where instead of a headset, your in a big room and the walls are part of the actual thing. Where you can walk around in a huge world, which have human brains cloned for the ai, that a computer reads and give signals to your screens. If you run or something you would be in the some spot on the floor (yet the floor would feel like the enviroment you are in.) Meaning if there was dirt the floor would actually feel like dirt and you can pick the dirt up...where every movement you take is calculated and you can pick up anything and do anything you want. Where you can talk to millions of others with instant communication. Meaning not even 1ms but 0.. 100% perfect 0 ms.

Everything could be felt and touched. You wouldn't relize your in a room but in a world in witch anything can be done..

A world war 2 game like that...your running with a weopon (Your eyes would see a weopon, and your muscles would act as they felt the weopon but really the weopons not there...)A tank shoot shit at you, you run behind a tree. It fires a shell at the tree blowing the tree into 2 blown from 1 foot above the bottem and haveing you fly 5 feet with the tree landing on top of you crushing you.)

You would feel pain yet its not really pain... Then you respawn :).

You guy get what im sayin right?

Ahum, so in other words: Holodeck
 
I would want a game engine that uses genetic algorithims to make unpredictable AI routes, this way, you could have all of your Ai scripted down to a few simple rules (well, maybe several hundred) these rules would not be custom tailored to situations and charachters, but rather would be very general (Like "If I see another freind, I will go over to them and stay at this distance from them")and the rules would act to make a totally unpredictable AI, and the ones that you killed would be deemed most "unfit" by the program, the ones that survived, and definatley the ones that kill you will be deemed "fit" and when more AI spawn, they have the traits of the ones who are fit. thus, the Ai will get harder as you progress through the game, and eventually custom tailored to you. The AI would probably form strange and unique tactics to destroy you (like trying to build a human bridge to reach across a gap) and it would surprise even those who initially coded the AI.

Also, this would allow for artificial simulation of animals and tress and such.

to see this in action, in a very minor role look at this http://kevan.org/proce55ing/zombies/
If you notice, over time the zombies will start forming unusual tactics to devour the humans, like gathering together like a group of bacteria.
 
stigmata said:
So, would a .50 caliber round from an M82A1 Barrett do the job? :naughty:

According to someone on here the M82A1 vapourised the body of someone it shot (the person's friend was a sniper)...maybe it's true, maybe it's not!
 
To whoever mentioned breathing, I'm pretty certain that's been in alot of FPS for a few years now. Convienently, I can't give an example at the moment but perhaps someone else can. I almost wanna say TFC but I'm not sure on that. It's nothing truly realistic, just the unit moves ever so slightly with the breath when they are standing still.
 
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