Faulk_Wulf
Newbie
- Joined
- Nov 21, 2004
- Messages
- 166
- Reaction score
- 0
Hello. I made my first camera, parented it to a scanner. It works perfect. So I made a second camera, and parented it to a combine. Now this one kind of works. The second monitor displays a picture, and when the combine is killed all the second camera effects take place. (Kill tv/camera, toggle a new wall with texture). The only problem is TV2 displays camera one's sight. (What the scanner sees). Also, one other quirk- the texture is off to the left a bit dispite having hit "fit" several times. Now all the links are correct. I even redid them to make sure.
camera1
camera1_link
tv1
scanner1 (parent of camera1)
camera2
camera2_link
tv2
wall1 (a black box for the translucent display.)
wall2 (func_toggle_wall, blank monitor image.)
combine1 (parent of camera2)
So... if all this is set right, and there are no map problems, why does my second camera refuse to function properly? Thank you.
camera1
camera1_link
tv1
scanner1 (parent of camera1)
camera2
camera2_link
tv2
wall1 (a black box for the translucent display.)
wall2 (func_toggle_wall, blank monitor image.)
combine1 (parent of camera2)
So... if all this is set right, and there are no map problems, why does my second camera refuse to function properly? Thank you.