3D Skybox makes displacements transparent, changes lighting

Maturin

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I've been teaching myself 3d skyboxes with the tutorials online, and I got them to work just fine with a rudimentary map I made earlier. I'm not having as much luck, however, in adding them to a more developed map. I've done everything in order as per Valve Dev Community, and my works like this:


A main map centered around point 0,0,0 surrounded by a 3d skybox. It has a light_env.

The copy of the skybox is off a ways to the right, with a scaled-down skybox, light_env and sky_camera.

This setup worked with a different map, but on this one it has made many of my displacements and flat ground surfaces transparent. My character spawns walking on air. It also makes the lighting much brighter, but this may be because the transparent floor now lets ambient light through.


And an unrelated question, which values should I look for to make static_dynamics and static_physics unaffected by the gravity gun and natural gravity? Some of my fences are falling over.
 
can you post a screen to see what the result looks like?


it sounds like you just missed a step in the skybox creation. You make sure you have playerstarts?
 
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