S
SIGIL
Guest
Hello all just found this place and joined up. I am interested in making a 3rd person hack n slash type mod for HL2 and was wondering if this is even possible or feasible. I have NO coding skills what so eevr, but I do have modelling, drawing, music, and literary skill, and ( if I do say so meslf
) some degree of design skill.
I am not concerned with wasting my time on some overly ambitious pie in the sky revolution in gaming.... I just want to use what exists in the Source engine to produce an entirely different kind of Hack n Slash.
The point is to get some actual development under my belt to learn the tricks of the trade maybe just make a name for myself in the process. If it turns out well ( read if I can get the help I need :naughty: ) and the mod is liscence worthy I would CERTAINLY put forth the effort to make it as good as it can possibly be. DO not let my attitude fool you, I am VERY interested in making game design my career and am dedicated to this goal.
Anyway some of the features I would like to implement are;
Dynamic terrain deformation
( I would love to see builidings crumble, ground cratered, so on and so forth )
Dynamic adaptable attack and manuever actions
( all attack " combos " would be created on the fly as the fight plays out according to user input and context sensitive interpolation between moves. All moves would stem from the same basic parameters of Horizontal stroke, Vertical stroke, jump, roll, forward, backward, right, left, target lock IO , etc. )
Location specific hit detection and damage parameters
( damage dealt spcific to collision detection on the model, weapon class, and attack type. )
FULLY interactive environments
( Throwing boulders, smashing walls, burning trees, ......... you get the idea... )
Too ambitious?
I am not concerned with wasting my time on some overly ambitious pie in the sky revolution in gaming.... I just want to use what exists in the Source engine to produce an entirely different kind of Hack n Slash.
The point is to get some actual development under my belt to learn the tricks of the trade maybe just make a name for myself in the process. If it turns out well ( read if I can get the help I need :naughty: ) and the mod is liscence worthy I would CERTAINLY put forth the effort to make it as good as it can possibly be. DO not let my attitude fool you, I am VERY interested in making game design my career and am dedicated to this goal.
Anyway some of the features I would like to implement are;
Dynamic terrain deformation
( I would love to see builidings crumble, ground cratered, so on and so forth )
Dynamic adaptable attack and manuever actions
( all attack " combos " would be created on the fly as the fight plays out according to user input and context sensitive interpolation between moves. All moves would stem from the same basic parameters of Horizontal stroke, Vertical stroke, jump, roll, forward, backward, right, left, target lock IO , etc. )
Location specific hit detection and damage parameters
( damage dealt spcific to collision detection on the model, weapon class, and attack type. )
FULLY interactive environments
( Throwing boulders, smashing walls, burning trees, ......... you get the idea... )
Too ambitious?