A couple real quick physics questions

  • Thread starter Thread starter Polishwonder74
  • Start date Start date
P

Polishwonder74

Guest
I'm still putting together a slick catapult, and I've got a couple questions that you fellas probbaly know right off the top of your heads:

What exactly does the Mass Scale setting do? I've played around with it, and it doesn't seem to have any effect that I can see.

Also, How does the 'Ignore Mass" flag work? It seems that my thrusters, motors and torques only work when I have them ignore mass, but it would be nice if I could use the mass of my machine parts to help them act more realistic.

Thanks for your time, fellas!
 
Mass Scale scales the mass of an object. You could make a paper plate that weighs 9000kg or a player-sized diamond that's lighter than an infant.

"Ignore Mass" might cause the entity in question to act with the same force no matter the mass of its target object.
 
Cool! Ok, so does anyone know how the scaling works? I see the default is zero, how do you use the scale? I mean, is it a multiplier, making 1 = normal weight, .1 = 1/10th weight, 2 = 2X weight?
 
Back
Top