HiroProtaganist
Newbie
- Joined
- Jun 13, 2003
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What we know At this moment
1. We have a general idea of poly count for weapons and chareture models. 2000, and 5000-7000 respectively
2. Weapon models will be both 3rd and 1st person meshes so we must assume that 2000 will be 1st person and 3rd will be lower.
3. Source will utilize dynamic lighting, bump/normal mapping, and a host of really state of the art techniques to create life like images. however these will only be seen on higher end machines so mod makers who are hoping to make just bump map all of their models to give them detail remeber that only 30-40% of people playing will see it.
4. We will be able to use 2000x2000 images for mapping though i'm not sure if this applies to weapons also?
So the qeustion arise that we as a community should discuss and come to a consensus on
1. Is it neccesary to go balls out and strive for 2000 polygons on all models or rather should we hold back and if we only use 1300 polys but get th major shapes and detail should we leave it up to the skinner to finish.
2. ATM we don't know whether the 2000 polygons includes the arms or not. For those who modeled for bf1942 you remeber that the arms were not included in the gun mesh but we had a 1000 poly limit for models.
3. whithin a few weeks of game relese this section of the forum is going to explode with people whom never model but are looking to see what mods are doing what. we should brace ourselves for an onslaught of uniformed, l337 speeking, know it all to invade this forum and criticize us and our models for not being 100% accurate. so prepare thyself.
4. "Though shall not claim others work for thy own" this was on the third tablet but moses tripped on a bush and dropped it. We need to determine a method for dealing with claims of plagarism and be on the lookout for it.
thats all i got for now. please feel free to add any thoughts you have regarding modeling and skinning in hl2 and discuss or raise any ideas you have or correct me if i am wrong.
1. We have a general idea of poly count for weapons and chareture models. 2000, and 5000-7000 respectively
2. Weapon models will be both 3rd and 1st person meshes so we must assume that 2000 will be 1st person and 3rd will be lower.
3. Source will utilize dynamic lighting, bump/normal mapping, and a host of really state of the art techniques to create life like images. however these will only be seen on higher end machines so mod makers who are hoping to make just bump map all of their models to give them detail remeber that only 30-40% of people playing will see it.
4. We will be able to use 2000x2000 images for mapping though i'm not sure if this applies to weapons also?
So the qeustion arise that we as a community should discuss and come to a consensus on
1. Is it neccesary to go balls out and strive for 2000 polygons on all models or rather should we hold back and if we only use 1300 polys but get th major shapes and detail should we leave it up to the skinner to finish.
2. ATM we don't know whether the 2000 polygons includes the arms or not. For those who modeled for bf1942 you remeber that the arms were not included in the gun mesh but we had a 1000 poly limit for models.
3. whithin a few weeks of game relese this section of the forum is going to explode with people whom never model but are looking to see what mods are doing what. we should brace ourselves for an onslaught of uniformed, l337 speeking, know it all to invade this forum and criticize us and our models for not being 100% accurate. so prepare thyself.
4. "Though shall not claim others work for thy own" this was on the third tablet but moses tripped on a bush and dropped it. We need to determine a method for dealing with claims of plagarism and be on the lookout for it.
thats all i got for now. please feel free to add any thoughts you have regarding modeling and skinning in hl2 and discuss or raise any ideas you have or correct me if i am wrong.