simon
Spy
- Joined
- Jun 8, 2003
- Messages
- 798
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hi there,
got these few questions i'v been wondering about but never found a decent tutorial
1. is there a way for max to weld overlapping vertices auto. ? (for example when you use bolean, then you get alot of those..) (i never use bolean, i'm useing it just to get the idea )
i also get them when i extrude an "edge" in a few verteces, now i check every vertex manually, but i guess this can be done auto. ?
2. how does one make pipe turns ? i'm guessing shape tools, a circle + path, but i never really found the exact way to do so ? :/ (and is there an easy way to animate tubes between 2 ofjects, hydrolics etc..) (or is it the same as 3. ?)
3. a nice "new" animation rigging tutorial that's up to date to today's standards (how HL² models will be animated) (my guess is CS 4.2 rigging?) (but i need a tutorial )
i have alot more questions probbly, but these are the most important once that come to mind
hope someone can help me out just a tiny bit, thanks!
got these few questions i'v been wondering about but never found a decent tutorial
1. is there a way for max to weld overlapping vertices auto. ? (for example when you use bolean, then you get alot of those..) (i never use bolean, i'm useing it just to get the idea )
i also get them when i extrude an "edge" in a few verteces, now i check every vertex manually, but i guess this can be done auto. ?
2. how does one make pipe turns ? i'm guessing shape tools, a circle + path, but i never really found the exact way to do so ? :/ (and is there an easy way to animate tubes between 2 ofjects, hydrolics etc..) (or is it the same as 3. ?)
3. a nice "new" animation rigging tutorial that's up to date to today's standards (how HL² models will be animated) (my guess is CS 4.2 rigging?) (but i need a tutorial )
i have alot more questions probbly, but these are the most important once that come to mind
hope someone can help me out just a tiny bit, thanks!