T
The Black Nine
Guest
Hey guys. So I decided to finally get started mapping with Hammer. (Better late than never) Anyway, I had a few questions. So here it goes:
1. I'm brand new to this kind of engine. So, you would say this engine is BSP based? (If so what does that stand for?) I've only used UnrealEd before, and before that it was several really old level editors, so I'm finally getting back into what I love. Only now, I'm really out of date on what everything means, the differences between different kinds of level editing, ect.
2. I can't seem to figure out how to view my lighting in Hammer itself. I know there aren't any leaks, since it's just an empty cube and the lighting shows up in game. I must be missing an option for viewing it in the 3d window, where is it?
3. So, from what I can understand, this engine compiles every face or polygon that is not touching null (empty) space, correct? So, if I made a cubical room, in the actual game it would only be rendering those 6 faces instead of 36 faces for each wall being a cube primitive, right?
Thanks in advance, I appreciate it.
(I also searched the forum and looked through tutorials for answers to these, and no luck, so here I am.)
1. I'm brand new to this kind of engine. So, you would say this engine is BSP based? (If so what does that stand for?) I've only used UnrealEd before, and before that it was several really old level editors, so I'm finally getting back into what I love. Only now, I'm really out of date on what everything means, the differences between different kinds of level editing, ect.
2. I can't seem to figure out how to view my lighting in Hammer itself. I know there aren't any leaks, since it's just an empty cube and the lighting shows up in game. I must be missing an option for viewing it in the 3d window, where is it?
3. So, from what I can understand, this engine compiles every face or polygon that is not touching null (empty) space, correct? So, if I made a cubical room, in the actual game it would only be rendering those 6 faces instead of 36 faces for each wall being a cube primitive, right?
Thanks in advance, I appreciate it.
(I also searched the forum and looked through tutorials for answers to these, and no luck, so here I am.)