Just a couple things I noticed.
1. When you get to the first station, there's a guy in the pipe who gets shot in the back as you approach. All of the walkthroughs I've seen say that nothing can be done to stop this. However, I've been able to kill both CPs in the pipe before they can kill that guy on occasion. When this happens, he runs outside and gets mowed down by the CP with the mount-a-gun on top of the station. However, I would imagine that it would be possible to shield him from this fire by killing the CPs up top or standing between them and him; using godmode (or just "easy" mode), it seems that you would be able to escort him to safety. I only tried testing this once and he got killed by another CP on the ledge, but with enough tries, I could probably kill him too. Is it actually possible to escort him to safety? What happens? Does he die an inexplicable scripted death? Since it appears possible to escort him away without cheating ("easy" mode is still legitimate play the way the game is supposed to work), it seems that there should at least be an easter egg there.
2. In Station #6 at the end of Route Kanal, when the shelling begins and all hell breaks loose, you can see a citizen in a small room with a headcrab, who has no zombie mutations and is presumably "alive" as a human; he is killed soon afterwards and the headcrab remains to eat its prey. Fairly shortly after that scene, when you approach the electric crate, a zombie breaks through the wall from an area you had already passed through (and already cleared out). At this point the citizen and headcrab in the room are gone. Is that new zombie the same citizen/headcrab from the small room? I don't suppose that you can see the mutations set in if you watch the headcrab's lunch break for long enough? In any case, the mutations appear to set in very quickly, since there are zombies only a few minutes after the shells start landing.
1. When you get to the first station, there's a guy in the pipe who gets shot in the back as you approach. All of the walkthroughs I've seen say that nothing can be done to stop this. However, I've been able to kill both CPs in the pipe before they can kill that guy on occasion. When this happens, he runs outside and gets mowed down by the CP with the mount-a-gun on top of the station. However, I would imagine that it would be possible to shield him from this fire by killing the CPs up top or standing between them and him; using godmode (or just "easy" mode), it seems that you would be able to escort him to safety. I only tried testing this once and he got killed by another CP on the ledge, but with enough tries, I could probably kill him too. Is it actually possible to escort him to safety? What happens? Does he die an inexplicable scripted death? Since it appears possible to escort him away without cheating ("easy" mode is still legitimate play the way the game is supposed to work), it seems that there should at least be an easter egg there.
2. In Station #6 at the end of Route Kanal, when the shelling begins and all hell breaks loose, you can see a citizen in a small room with a headcrab, who has no zombie mutations and is presumably "alive" as a human; he is killed soon afterwards and the headcrab remains to eat its prey. Fairly shortly after that scene, when you approach the electric crate, a zombie breaks through the wall from an area you had already passed through (and already cleared out). At this point the citizen and headcrab in the room are gone. Is that new zombie the same citizen/headcrab from the small room? I don't suppose that you can see the mutations set in if you watch the headcrab's lunch break for long enough? In any case, the mutations appear to set in very quickly, since there are zombies only a few minutes after the shells start landing.