A H2 mod in first stages

  • Thread starter Thread starter SilentWraith
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SilentWraith

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Me and my friends are looking forward to the release of HL2, we also would like to make a mod, considering we have all the tools to make a mod. We really would like to make a uniuqe mod, we have some loose ideas going around, lemme list a few, Co-op where everyone is human, and must escape/fight/or last the longest from/in a Zombie "army". Another is it should be a little like Natural Selection's Combat. Some others are floating around as well. Although Zombies seem to be the focus.

Keep in mind we are trying to make it "realistic", IE: bandages, firing single shots is ALWAYS better than burst rounds or auto, stamina, "picture" quality gun textures, the only way to KILL a zombie is a headshot (obviously going rambo on its ass will disable it, but it could still be a threat), if u get zombie blood on you it will cause you to get "temperaroly infected".

So please post any REASONABLE ideas :thumbs:
 
So you want to make something unique? Well, these days it's almost impossible to make a mod unique.
But, out of your ideas, the zombie thing is probably most feasable, and simplest to code. Just edit HL2's Monstermaker entity, and make it trigger through the code every few seconds, and set the spawned zombies (which would likely use the original zombie AI from HL2) to have a waypoint in the centre of the base. Then, you just have to sort out a cooperative system (probably simple), some scores, and you have the most basic version of your mod. Making it super-real...now that's going to take some work/could drain some fun from it.
Good luck anyways.

-Angry Lawyer
 
You have all the tools?
 
His signature implies that he has some form of C++ compiler, so it's a start.

-Angry Lawyer
 
SixThree said:
You have all the tools?

Me and my friends do, i got Microsoft developers kit so i can use any language, we got Maya, Photohshop, etc.
 
Indeed. But you can't really use any language, as HL2's SDK will be written for C++, so you're going to have to focus your talents there.

-Angry Lawyer
 
Angry Lawyer said:
Indeed. But you can't really use any language, as HL2's SDK will be written for C++, so you're going to have to focus your talents there.

-Angry Lawyer

Thats why im buying a book on C++, and texturing when im bored
 
Hmm. I'd say that you'll need to read that thing cover-to-cover at least twice before starting the coding for your mod, but then again, you've got plenty of time before the release of HL2. In the mean-time, you should practice on the original HL, and try to work your way around. Experience always helps.

-Angry Lawyer
 
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