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Erykgecko
Guest
ok, At the risk of being flamed because its already been asked a thousand times, I'm gonna ask anyway, I've been browsing the forum for over an hour and still havent found anything that really helps.
basically, I just started modelling, many thanks to deSty for his colt911 vid tuts, im currently about half way through, they are fantastic and have given me a good start into modelling with xsi.
I'm now looking forward to what comes next after I've completed the weapon model. I'm guessing before it can be incorporated into a game it will first need animations for firing, reloading etc. The only animation tutorials I've been able to find all deal with animating a character. So my first request will be to any tuts on animating objects like weapons in xsi.
I guess then comes skinning, I havent really looked for any tuts on this yet as i'm sure theres thousands out there, but if anyone wants to save me a little time then please link me.
I'm not sure if this comes before or after skinning, but I guess somehow you have to get your model out of xsi and into a format that source can understand. I've seen the valve exporter on the xsi site to go with xsi mod tool, is it simply a case of exporting with this? if not, again, a tutorial to that would be most appreciated.
Then I guess finally comes actually putting the model into the game, I read the official valve sdk documention that tells you how to do this and i gotta say, very user unfriendly, I doubt that i'd be able to successfully put a model into the game following that, so again if anyone has links to tutorials showing you how to do this, you would be making my day.
So thats pretty much all I'm asking for now, it would be nice if people could post links to tutorials so that the whole process of starting with nothing to getting an object in game could be seen from start to finish and followed by people willing to put in the time and effort to learn it.
anyways, thanks in advance and apologies for the long post.
basically, I just started modelling, many thanks to deSty for his colt911 vid tuts, im currently about half way through, they are fantastic and have given me a good start into modelling with xsi.
I'm now looking forward to what comes next after I've completed the weapon model. I'm guessing before it can be incorporated into a game it will first need animations for firing, reloading etc. The only animation tutorials I've been able to find all deal with animating a character. So my first request will be to any tuts on animating objects like weapons in xsi.
I guess then comes skinning, I havent really looked for any tuts on this yet as i'm sure theres thousands out there, but if anyone wants to save me a little time then please link me.
I'm not sure if this comes before or after skinning, but I guess somehow you have to get your model out of xsi and into a format that source can understand. I've seen the valve exporter on the xsi site to go with xsi mod tool, is it simply a case of exporting with this? if not, again, a tutorial to that would be most appreciated.
Then I guess finally comes actually putting the model into the game, I read the official valve sdk documention that tells you how to do this and i gotta say, very user unfriendly, I doubt that i'd be able to successfully put a model into the game following that, so again if anyone has links to tutorials showing you how to do this, you would be making my day.
So thats pretty much all I'm asking for now, it would be nice if people could post links to tutorials so that the whole process of starting with nothing to getting an object in game could be seen from start to finish and followed by people willing to put in the time and effort to learn it.
anyways, thanks in advance and apologies for the long post.