The urban combat from hl2 inspired me so listen and tell me what you think of this idea.
Signal and or multiplayer
2 teams lets say combine and resistance {or some 1 could make there own skins} fight for control of a city
Each team trying to take a of the other players command center’s and fortified buildings
But to ad a new twist on things there will also be Ammo plant’s that slowly make ammo-guns there would also be head artillery place in each zone {with the source physics you could open the breach of the arty peace then put the shell in then shut the breach and fire}
I have another good idea! A system I call the Ebb and Flow of battle Say your team is attacking but lose a lot of soldiers when you lose 60% f you force the enemy gets a burst of reinforcements and then there on the attack!{you still would get reinforcements only slowly}. And Players and ai controlled players will start without weapons. So you’ll have to keep a close watch over the ammo factories!
So what do you think?
Signal and or multiplayer
2 teams lets say combine and resistance {or some 1 could make there own skins} fight for control of a city
Each team trying to take a of the other players command center’s and fortified buildings
But to ad a new twist on things there will also be Ammo plant’s that slowly make ammo-guns there would also be head artillery place in each zone {with the source physics you could open the breach of the arty peace then put the shell in then shut the breach and fire}
I have another good idea! A system I call the Ebb and Flow of battle Say your team is attacking but lose a lot of soldiers when you lose 60% f you force the enemy gets a burst of reinforcements and then there on the attack!{you still would get reinforcements only slowly}. And Players and ai controlled players will start without weapons. So you’ll have to keep a close watch over the ammo factories!
So what do you think?