G
Guest
Guest
Hi im rather new here. So sorry if this has been posted before...
But what about a mod where you have to rig a house with booby traps to kill or disable however many people coming in. And if they make it to you, you lose. There could also be another variation where you must barricade the doors and windows etc.. with boards, tables, cement blocks, furnaces etc....
I think the havocs physics would work well for this mod. You could have all kinds of traps Like a big brick on a zipcord that gets tripped when you open a door or whatever. Holes in floors that you can disquise with rugs or whatever...
Heh maybe even an online play where you and your team must break into the house with hammers saws anything while another team inside reinforces the walls to keep them safe.
Or your team must identify every booby trap set to clear the mission...
I think it would be a great idea for a mod. An escape from all the shooting mods and cs clones.
But I have no moddeling or mapping modding skills at all.
So its just a suggestion from me to modders. Thanks.
But what about a mod where you have to rig a house with booby traps to kill or disable however many people coming in. And if they make it to you, you lose. There could also be another variation where you must barricade the doors and windows etc.. with boards, tables, cement blocks, furnaces etc....
I think the havocs physics would work well for this mod. You could have all kinds of traps Like a big brick on a zipcord that gets tripped when you open a door or whatever. Holes in floors that you can disquise with rugs or whatever...
Heh maybe even an online play where you and your team must break into the house with hammers saws anything while another team inside reinforces the walls to keep them safe.
Or your team must identify every booby trap set to clear the mission...
I think it would be a great idea for a mod. An escape from all the shooting mods and cs clones.
But I have no moddeling or mapping modding skills at all.
So its just a suggestion from me to modders. Thanks.