A "New" Type of CSS Gameplay: Realism.

Art_Crime

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Greetings CSS Community, I thought I would share something that has occupied most of my gaming time recently.

It's a way to play CSS, and it rocks.

It's called realism, because it uses real tactics.
You may have heard of realism amoungst the DODS and DOD 1.3 Community. A group of dedicated friends, including myself, have all had experience with realism in DODS. We are bringing it to CSS.

The basic premise is that there are two sides, attack and defend. Thedefending side gets a specific area to defend and 10 minutes to set up a defense however they like with weapons agreed upon by both sides. The attacking side formulates a strategy.

Once LIVE is called, the attacking team moves out. If you die, you wait for the next round.

After my great experience with the 5th Ranger Battalion I want to bring the organized gameplay and exciting tactics to Counter Strike Source. I have helped to start a unit ("clan"), the 14thPrecinct that is modifying realism to CSS, to accomodate real Urban Warfare tactics, derived from the MOUT (Marine Operations in Urban Terrain) manual.
We will be incorporating weapons qualification, ranks, CoC, tactical training and simulation into this unit.

If there are any other similar units out there, we are looking for you, so drop by our forums.

We just started (hence the empty forums), but we are really excited. We want to see a realism community for CSS grow and develope, even beyond our unit.

Join up, play realism, and see what all the rage is about. Start your own unit, get involved!

Sergeant Ward
14th Precinct
Assistant Squad Leader
 
Yeah, really, good luck, you'll freaking need it. :)

I don't see this going far, especially when it's not a 'mod' - find some coders and hop to it !
 
Yeah, really, good luck, you'll freaking need it. :)

I don't see this going far, especially when it's not a 'mod' - find some coders and hop to it !

Glad you guys are optimistic.

However, If it worked for DODS (with good success it might add), then it will work for CSS. Have a little hope.
 
That would be really fun for DOD. Not sure if I would like playing that way with CS though.

When I was on a CS server someone commented that 'realism' for CS should be once you die then you never play again, ever. =p
 
When I was on a CS server someone commented that 'realism' for CS should be once you die then you never play again, ever. =p

haha thats funny

art_crime i dont really see what you mean by "realism". all i seem to understand is your formulate a plan even though it takes seconds to think of a stradegy in cs. realism to me is realistic damage and stuff like that. close to call of duty i would say or medal of honor.
 
Dude, get on 1.6 and play some matches.
Watch demos, read stratergies. Its ubelievably tactical and strategic.
 
Dude, get on 1.6 and play some matches.
Watch demos, read stratergies. Its ubelievably tactical and strategic.

True, but not in a realsitic way, which is what I think this chap is trying to get at.

Ultimately, CS:S environments are too small and gameplay far too fast for realistic tactics.

If you want realism I suggest you check out Operation Flashpoint and the Infiltration mod for Unreal Tournament. Also, Armed Assault (the semi sequil to OFP) should be good once it comes out. If you've got BF2 PRMM might intrest you, but while a good deal more realistic than vanilla, its still held back by a great deal of constraints within the engine.
 
haha thats funny

art_crime i dont really see what you mean by "realism". all i seem to understand is your formulate a plan even though it takes seconds to think of a stradegy in cs. realism to me is realistic damage and stuff like that. close to call of duty i would say or medal of honor.

Well, because one side defends and one side attacks (unlike a normal match where both sides attack), each side has different objectives to think about. The defense is obviously a lot more involved, because people use fall back positions, distractions, angles of fire, what weapons to put where, sleeper cell to suprise the enemy and etc.

The attack must outwit the enemy with distractions like grenades and gunfire, and use tactics that maximize the firing output while minimizing the dangers their own officers put themselves in.

Believe me when I say it is slower paced. When you have a lot of people excited about the realism, it gets much more suspenseful then just a CAL match. Plus, 50% of the experience is about the roleplay of ranks, and the commmunity, not just the game.
 
That would be really fun for DOD. Not sure if I would like playing that way with CS though.

When I was on a CS server someone commented that 'realism' for CS should be once you die then you never play again, ever. =p

Actually, because of the laser accurate rifles in DODS with no scope bob, realism becomes extremely frustrating after a while, because if someone with an IQ over 100 is looking in the right direction, they win.
 
Well, because one side defends and one side attacks (unlike a normal match where both sides attack), each side has different objectives to think about. The defense is obviously a lot more involved, because people use fall back positions, distractions, angles of fire, what weapons to put where, sleeper cell to suprise the enemy and etc.

The attack must outwit the enemy with distractions like grenades and gunfire, and use tactics that maximize the firing output while minimizing the dangers their own officers put themselves in.

Believe me when I say it is slower paced. When you have a lot of people excited about the realism, it gets much more suspenseful then just a CAL match. Plus, 50% of the experience is about the roleplay of ranks, and the commmunity, not just the game.

sounds basically like the empires mod to me, but it might be a success.
 
True, but not in a realsitic way, which is what I think this chap is trying to get at.

Ultimately, CS:S environments are too small and gameplay far too fast for realistic tactics.

Excellent points Bob, ones which we have considered. First of all, we are modifying realism to fit CSS, so we are not trying to squeeze the large map tactics of DODS into the small maps of CSS. We are expecting rounds to take less time, which is something we wanted. Often a DODS realism round would take 25+ minutes, and become frustrating as a result. This is slightly more realism "lite" in terms of round times.

As for small maps, it's true, only a handful of Valve maps work at all for realism. We have a couple of skilled mappers, as well as a plan to look at bigger custom maps out there to try to get the most we can out of the maps already out there.
 
Well, because one side defends and one side attacks (unlike a normal match where both sides attack)

In CS:S matches only one side attacks... on CS_ maps it's CT, and on DE_ maps it's T...
 
Play Bf2 if you like this styl of gameplay. CSS is a game where the firefights happen fast and the match is not prolonged. (if there aren't any noobs)
 
We run like this over at TG....we call it Professional CounterStrike. No mods, just complete the objective and act like you are a team. Rounds last 10 minutes, no respawns, until one team is dead, or the objective is complete.

If you haven't played in that sort of environment, then how can you comment?
And have you played BF2 on a public server? Fragmonkey city-no tactics at all. :sniper:
 
We run like this over at TG....we call it Professional CounterStrike. No mods, just complete the objective and act like you are a team. Rounds last 10 minutes, no respawns, until one team is dead, or the objective is complete.

If you haven't played in that sort of environment, then how can you comment?
And have you played BF2 on a public server? Fragmonkey city-no tactics at all. :sniper:

Hey TGMateo, thanks for sticking up for real tactics :). I'm glad to see a unit with a similar goal out there. If a few weeks (once we can field a good 10man squad with a couple of reserves) We'd love to scrim against you guys.
 
Have you been living in the 80s? We do that when we are on matches that improve our reputation...
but CT should rush the enemy, they are the assault, however you do it, NO defend for CT rush
 
Dude, get on 1.6 and play some matches.
Watch demos, read stratergies. Its ubelievably tactical and strategic.

HAHA! God...Stop saying that 1.6 is magically better and more realistic then Source.
 
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