A small favour !

K

ksimm

Guest
I wonder if any of you very lucky Cyber Cafe people could maybe test to see how everything (tires, bottles, grenades, dead bodies) react to sv_gravity at 0 or low gravity of say 50.

Would love to hear back on this one.

Cheers :)
 
The only reason I ask is because we had a thread here a few weeks back discussing various physics stuff.

The big question for me is how the bodies react under 0 gravity - for space type MODs. I have a feeling it should all be pretty cool with the bodies reacting as they should - would be pretty cool to see a body flip and spin in the air under zero gravity conditions to then hit a wall and the IK react along with it.

Another one I would be interested in is to have the sv_gravity at a negative value so things float upwards and then have it change to normal real world gravity and see if the Tyres in de_dust bounce accordingly, although I doubt glass bottles would smash on ground impact.... if it did though o_O
 
Objects don't react to changed (not-normal) gravity, only players.

I wish this werent the case, we set sv_gravity to 0 hoping the stuff would float around, but it just acts like gravity is at normal whilst the players float around.

Maybe there's a seperate variable that controls the simulated objects' gravity.
 
ahhhhh ok cheers, how did the bodies react ?

I am guessing maybe they did this on purpose, perhaps its too much on the CPU to have 0 gravity on all objects...
 
I'm not sure about dead bodies reacting in 0 G, but i'd assume they behave as objects as soon as they die.
 
maybe its a bug, and doesnt respond to it, i hope it is
 
wow, nice question, it would be really cool if you could do that, i hope it gets changed, or there is a variable to change it for the objects. you coul make some really good space-mods, with jetpacks to propel you through space :D
 
lePobz said:
I'm not sure about dead bodies reacting in 0 G, but i'd assume they behave as objects as soon as they die.

You have to change the gravity before you start the map or server. Then, it'll work.
 
If not that, maybe theres a seperate sv_physics_gravity or somthing :D
 
you change the gravity for the specific object when designing the levels, as for the ragdolling, i assume that would be modified in a .cfg file or something
 
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