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pencilhead
Guest
Hi, my first post here.
I play a lot of counter strike and the use of cheats is by far the worst thing about the game.
I was wondering why there are so many wallhackers, and realised that it is a flaw with the multiplayer engine, that the server tells the client where entities are when they are not in view.
I was wondering if hl2 will have this same flaw, or will Valve have improved the net code? If they fixed this it would be great, and would cut out one of the worst cheats around.
What do you people think?
I play a lot of counter strike and the use of cheats is by far the worst thing about the game.
I was wondering why there are so many wallhackers, and realised that it is a flaw with the multiplayer engine, that the server tells the client where entities are when they are not in view.
I was wondering if hl2 will have this same flaw, or will Valve have improved the net code? If they fixed this it would be great, and would cut out one of the worst cheats around.
What do you people think?